2018 is coming to a close, and our thanks go out to all of you for making it the best year yet! Everyone here at Render Legion would like to wish you a wonderful holiday season, and whether you use 3ds Max, Cinema 4D, or ARCHICAD, we wish you many happy renderings in 2019!
We’ve wrapped up the year with the recent release of Corona Renderer for 3ds Max (Hotfix 1) – but do also watch out for daily builds as there may be a Christmas present there before 2019 begins!
We’d also like to announce that our office will be closed from December 22nd until January 1st inclusive – support will be limited during this time.
We are pleased to announce that Corona Renderer for ARCHICAD Alpha 2 is released!
We’ve been developing this version of Corona Renderer for a while; Alpha 1 was just for internal testing, but Alpha 2 is now ready for you to test!
Since this is an Alpha version, it is far from feature complete, and there are very likely some bugs in the software, so please keep that in mind (especially if considering using it for any commercial projects! You are welcome to do so, but be aware that there may be crashes, instability, missing features, etc.)
Some test renders from Corona Renderer for ARCHICAD
We need your testing and feedback to make Corona Renderer for ARCHICAD into everything you want it to be, and we appreciate any testing that you can do for us!
The plugin is already quite advanced and supports:
Interactive Rendering takes the guesswork out of setting up materials, lighting and scene composition, and removes the need for test renders.
The Corona VFB offers a wide range of post-processing effects without needing to use external software, with tone mapping, bloom and glare, vignetting, and more.
Denoising, which can reduce render times by up to 70%.
Corona Materials and Textures with a custom texture editor.
Support for native ARCHICAD geometry, lights, and materials.
Note: The current Alpha is for ARCHICAD for Windows; in the future, we may develop a version for macOS (if you know any macOS developers, point ’em to our jobs page!)
HOW TO GET STARTED
If you want a quick introduction to getting started with Corona Renderer for ARCHICAD, we’ve created a tutorial for you to walk you through everything you’ll need to get up and running:
DOWNLOAD
If you want to get straight to the download, you will find the latest version at:
We are pleased to announce that the Release Candidate 1 for Corona Renderer for Cinema 4D, Beta 2 is out now!
The long-awaited Corona node material system has finally been implemented, but that’s not all – we also managed to implement other interesting features such as the scene converter and hair rendering support (Note: the Corona Hair Material can be used to control the look of the hair, but to use the frizz or curl parameters, the Cinema Hair Material must be used together with the Corona one – this will be improved in the first daily builds after the Beta 2 stable release).
We also did some rewriting of the internals, for example to bring more stability to motion blur, and we removed the flipping of the Y and Z axis to make fixing bugs easier in the future.
DOWNLOAD
If you want to get straight to the download, you will find the latest version at:
We’re pleased to announce the release of Corona Renderer 2 for 3ds Max! For this version, we’ve focused on heterogeneous media; the first steps in V-Ray compatibility; around 110 new materials in the Material Library; the Corona Official Toolbar; overall reduction in memory requirements; a LOT of bug fixes; and stability & workflow improvements!
NEW FEATURES VIDEO
The New Features video is below for the tldr; guided tour of what’s new in this release:
Read more for full details on the update and the download link!
We are pleased to announce that Corona Renderer for Cinema 4D Beta 1 is released!
The main purpose of Beta 1 was the implementation of Interactive Rendering. To be able to do that, we have rewritten a big part of the plugin (nearly every part of the plugin was touched), so it took quite a long time to stabilize all of Corona Renderer with so many changes.
The good news is that this big rewrite allowed us to implement Interactive Rendering that includes support of standard Cinema 4D and 3rd-party shaders, and that it also allowed us to quickly implement the Shadow Catcher and finally native Material stacking, so I am sure you’ll agree it was worth the wait!
During the development of Beta 1, we updated twice to the new core, first to 1.6 and then to 1.7.2, which is the most up-to-date core. We also released 21 daily builds, so we’d like to thank all of you for testing them and helping us to finally release the stable version!
Compared to the previous Alpha version, there have been a huge number of bug fixes (some longer-existing bugs still persist, but that’s why we’ve always had Beta 2 planned), and there have been a lot of new features and new functionality implemented.
We are pleased to announce that Corona Renderer for Cinema 4D, Beta 1, is released!
If you have not been following the development through the Daily Builds, then here’s what you need to know – there have been a huge number of bug fixes, thanks to the extensive testing and feedback from you, and there have been a lot of new features and functionality implemented, such as Interactive Rendering, the Shadow Catcher, Dispersion, and more!
DOWNLOAD
If you want to get straight to the download, you will find the latest version at:
New and improved sampler implemented (part of the 1.7 core)
Dispersion and Subsurface Scattering added to the Corona Material:
Native stacking of materials now supported
Corona Image Editor included in installation
Corona Standalone included in installation
Partial implementation of LightMix “bake to scene” functionality
Resume render now works from the Corona VFB
Render selected is now implemented
Team Render is much more stable, and should be close to fully-functional (known limitation – best used from the native Picture Viewer, and cannot use Noise Level / Adaptivity yet)
And of course there have been a great many bug fixes too. It all adds up to Beta 1 being a quantum leap ahead of the previous Alpha release!
WHAT’S NEXT
Please test the Release Candidate and report any bugs, which will let us ensure that everything is stable and working as intended. You can report bugs to us on our bug tracker or on the forum.
Once thorough testing and fixing of any issues is complete, we will release the final version of Beta 1.
Thanks to all our users for your patience and help with testing the daily builds! Nik, Ales, Cestmir, and all of the Corona Renderer for Cinema 4D team
This year has been one wild and amazing ride! Our thanks go out to all of you for making 2017 such a fantastic year, and we wish you a wonderful holiday season and many happy renderings in 2018!
We’d also like to announce that our office will be closed from December 22nd until January 1st inclusive (yes, even we need to take a break!) – Our support will be limited during this time.
Our thanks to Jerald Tegelan for the use of the render!
Today marks the beginning of a new era for Render Legion and Corona Renderer. We will be doubling our development team so that we can build more great software, and do so faster and smarter.
How? After a long 13 months of perfecting our plans, we have agreed to join forces with Chaos Group, which will make a massive long-term investment in Corona Renderer, paired with a vast amount of their technological IP which will help us to push Corona Renderer and other projects even further.
We firmly believe that by making this move we do the best possible thing for you, our users, to deliver the best tools in the shortest period of time while future-proofing the company.
We are happy that we were able to find a partner who is respectable, skilled and with a proven track record of creating great software, and who shares the same vision about the future of CG software.