Category Archives: Announcement

Announcement

Corona Renderer 2 for 3ds Max Released!

Corona Renderer 2 released

We’re pleased to announce the release of Corona Renderer 2 for 3ds Max! For this version, we’ve focused on heterogeneous media; the first steps in V-Ray compatibility; around 110 new materials in the Material Library; the Corona Official Toolbar; overall reduction in memory requirements; a LOT of bug fixes; and stability & workflow improvements!

 

NEW FEATURES VIDEO

The New Features video is below for the tldr; guided tour of what’s new in this release:

Read more for full details on the update and the download link!

Continue reading Corona Renderer 2 for 3ds Max Released!

Corona Renderer for Cinema 4D Beta 1 released!

We are pleased to announce that Corona Renderer for Cinema 4D Beta 1 is released!

The main purpose of Beta 1 was the implementation of Interactive Rendering. To be able to do that, we have rewritten a big part of the plugin (nearly every part of the plugin was touched), so it took quite a long time to stabilize all of Corona Renderer with so many changes.

The good news is that this big rewrite allowed us to implement Interactive Rendering that includes support of standard Cinema 4D and 3rd-party shaders, and that it also allowed us to quickly implement the Shadow Catcher and finally native Material stacking, so I am sure you’ll agree it was worth the wait!

During the development of Beta 1, we updated twice to the new core, first to 1.6 and then to 1.7.2, which is the most up-to-date core. We also released 21 daily builds, so we’d like to thank all of you for testing them and helping us to finally release the stable version!

Compared to the previous Alpha version, there have been a huge number of bug fixes (some longer-existing bugs still persist, but that’s why we’ve always had Beta 2 planned), and there have been a lot of new features and new functionality implemented.

Read more!
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Corona Renderer for Cinema 4D, Beta 1, Release Candidate 1 Released!

Corona Renderer for C4D, Beta 1, Release Candidate 1 released!

We are pleased to announce that Corona Renderer for Cinema 4D, Beta 1, is released!

If you have not been following the development through the Daily Builds, then here’s what you need to know – there have been a huge number of bug fixes, thanks to the extensive testing and feedback from you, and there have been a lot of new features and functionality implemented, such as Interactive Rendering, the Shadow CatcherDispersion, and more!

 

DOWNLOAD

If you want to get straight to the download, you will find the latest version at:

Download Beta 1 RC 1 from the Google Drive

 

WHAT’S NEW

  • Support for C4D R19 added
  • Interactive Rendering is now fully functional
  • The ShadowCatcher material has been added
  • New and improved sampler implemented (part of the 1.7 core)
  • Dispersion and Subsurface Scattering added to the Corona Material:
  • Native stacking of materials now supported
  • Corona Image Editor included in installation
  • Corona Standalone included in installation
  • Partial implementation of LightMix “bake to scene” functionality
  • Resume render now works from the Corona VFB
  • Render selected is now implemented
  • Team Render is much more stable, and should be close to fully-functional (known limitation – best used from the native Picture Viewer, and cannot use Noise Level / Adaptivity yet)

And of course there have been a great many bug fixes too. It all adds up to Beta 1 being a quantum leap ahead of the previous Alpha release!

 

WHAT’S NEXT

Please test the Release Candidate and report any bugs, which will let us ensure that everything is stable and working as intended. You can report bugs to us on our bug tracker or on the forum.

Once thorough testing and fixing of any issues is complete, we will release the final version of Beta 1.

Thanks to all our users for your patience and help with testing the daily builds!
Nik, Ales, Cestmir, and all of the Corona Renderer for Cinema 4D team

Merry Christmas Coronauts!

This year has been one wild and amazing ride! Our thanks go out to all of you for making 2017 such a fantastic year, and we wish you a wonderful holiday season and many happy renderings in 2018!

We’d also like to announce that our office will be closed from December 22nd until January 1st inclusive (yes, even we need to take a break!) – Our support will be limited during this time.

Our thanks to Jerald Tegelan for the use of the render!

New Horizons – plans for 2017 and beyond

New Horizons

New Horizons for Corona Renderer

Today marks the beginning of a new era for Render Legion and Corona Renderer. We will be doubling our development team so that we can build more great software, and do so faster and smarter.

How? After a long 13 months of perfecting our plans, we have agreed to join forces with Chaos Group, which will make a massive long-term investment in Corona Renderer, paired with a vast amount of their technological IP which will help us to push Corona Renderer and other projects even further.

We firmly believe that by making this move we do the best possible thing for you, our users, to deliver the best tools in the shortest period of time while future-proofing the company.

We are happy that we were able to find a partner who is respectable, skilled and with a proven track record of creating great software, and who shares the same vision about the future of CG software.

Ondra and Vlado

Continue reading New Horizons – plans for 2017 and beyond

The Corona Academy – Official Training Courses

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The first Corona Academy will take place at the end of November 2016. If you are interested in becoming an officially certified instructor or power-user, then you’ll find the full details below!

Learn about Corona Academy!
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Corona Renderer for C4D Alpha 6 RC1 Released!

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Alpha 6 Release Candidate 1 of Corona Renderer for Cinema 4D is out!

User experience design, the port to macOS, lots of cool new features from the Corona core, and stability improvements: these are some of the major things we’ve been working on since the release of Corona for C4D Alpha 5. And here we are, Release Candidate of Corona for Cinema 4D A6 is now out!

After some thorough testing by you, our users “out in the field”, we’ll release a final version of Alpha 6 in around 2 to 3 weeks. We wish you lots of fun playing around with the new Alpha. But remember: if something doesn’t work quite right, we won’t be able to fix it unless you tell us about it.

Let’s take a closer look at just some of the new features in the A6 release. A full feature list and a complete list of changes will be published in a separate blog post which will accompany the official A6 release.

Read more!
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