Good news everyone! Render Legion is working with theConstruct.co to provide one-click, integrated solution for distributing virtual reality tours!
2016 is shaping up to be the year of Virtual Reality! It has been around for 15+ years, but only now is it finally looking usable and widely accessible. New mobile VR devices like Samsung Gear VR or Google’s upcoming DayDream will make it easier than ever to deliver a simple and quality VR experience to everyone.
We plan to stay ahead with this popular technology, so we’d like to introduce you to the “Corona VR” project, which is co-developed with the promising young startup theConstruct.co.
As version 1.0 for 3dsmax is behind the corner, we have decided to post a series of articles showing new functions & features which you can expect.
I have prepared a longer video showing Interactive capabilities of Corona Renderer in combination with our CoronaScatter (old version) which comes for free with the renderer.
The video shows two demo scenes. First one is the all-time favorite demo for GPU renderers – acar lit with HDRi, but I decided to do it with a little spin. The second one is a more realistic scenario which you will encounter in archviz – non-proxied vegetation which uses opacity maps, the multitexture plugin in diffuse, translucency, and bump mapping.
The car scene was kindly provided by Ludvík Koutný, and the tree model by Juraj Talcik from TD Visual.
Corona Interactive + Scatter
Bonus video: turning it up to 11: Corona Interactive – extreme polycount test (5.5 Trillion polygons)
Corona Interactive Facts
Runs on CPU (No special HW needed)
Shares over 99.9% of code with standard Corona Renderer (ie. same render engine)
Same results as the final frame rendering (What you see is what you get )
Same set of features as standard Corona Renderer (geometry, proxies, motion blur, dof…)
All 3ds max maps and 3rd party maps are supported
Truly interactive (Change materials, lights, geometry while rendering, no need to restart interactive mode)