Category Archives: Release

Release

Corona 1.3 Benchmark

Today we have finally updated our standalone benchmark. Download it and share your results now! Compared to the last benchmark we have updated the rendering core, made the scene more challenging, and added easy verification and sharing of render times. Everything is a one-click solution now, no manual copy/pasting required. All times you choose to publish are displayed in a table here. This comes handy especially when you are selecting a new hardware to run Corona.

benchmark

Corona Standalone Redesigned

From the technical standpoint, the most interesting thing is that the benchmark showcases the possibilities of our new standalone format, which is now much more powerful than ever before. It supports procedural maps, shader networks, and the compressed Corona proxy format for geometry. We are hoping the standalone application will become a viable alternative for distributed rendering some day.  You can try it yourself today if you are feeling lucky. Both export and import is a one-click solution, no 3ds Max is necessary, and speedups of up to 30% were reported compared to rendering inside 3ds Max. Some maps are still not supported, but we are working on that.

Conclusion

I would like to thank Robin, who was the primary developer of the benchmark application. That is it; everything left to do now is to download the benchmark and share its results with the community so we can build a comprehensive database of Corona Renderer performance with different CPUs. Stay tuned for the next blog post, in which we will talk about licensing and pricing improvements we have in mind for 2016.

Ondra

Corona for Cinema4D A4.1 hotfix

We are releasing a quick update of our Cinema 4D plugin to address the issues that emerged after the Alpha v4 release. They were caused by a massive internal changes due to the interactive rendering support. The plugin is still under development, in free testing phase, so more issues may arise. If you spot any problem, please do not hesitate to report it . The production (non-interactive) renderer should be stable now, and we will work on the interactive renderer stability for the A5 release. Here is the detailed changelog:

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Corona Renderer 1.3 for 3ds Max released

Corona Renderer 1.3 blog post

Here it comes: our biggest update so far. We are proud to present you the Corona Renderer 1.3 for Autodesk 3ds Max. It took us long 96 days, but we are sure it was worth the wait. The whole team did a tremendous amount of work in past months on this release and I would like to say thanks to everyone involved in this process. Thank you.

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Corona for Cinema4D Alpha v4 released!

C4D

While we are finishing the new version 1.3 for 3ds Max, we are not forgetting about Cinema4D plugin – today we have the Alpha v4 version ready for you! Aside from the usual bugfixes and small features, it brings one major new feature: interactive rendering. You can download the installer for Cinema4D R14-R17 for Windows here.

Major New Features

  • Interactive rendering
  • Added C4D R17 support
  • Added Mask pass
  • Improved motion blur support
  • Improved layer shader support

Continue reading Corona for Cinema4D Alpha v4 released!

Corona Renderer 1.2 for 3ds Max – released

Corona Renderer 1.2

Here we go again. Corona Renderer version 1.2 for 3ds Max is being served piping hot!
This is our fastest delivery of the new version so far – it took us just 43 days from the release date of version 1.1. As we stated before, we prefer this strategy of releasing multiple smaller updates, so you always have the chance to use our latest tech. Hopefully everything will run smoothly 🙂

 

Quick Facts


  • Corona Render 1.2 is freely available to all our customers on FairSaaS (monthly, yearly), Box with Subscription and Educational/Student license.
  • Supports Autodesk 3ds Max versions 2011-2016.

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Corona Renderer 1.1 for 3ds Max – released

Blog Banner - Corona 1_1

Here comes the version 1.1 for 3ds Max!
We really wanted to release this version much earlier, but other business-related tasks (hiring new people, establishing new offices, first Coronaut baby delivery, …) kept us from it. This version is not a huge update, but it adds some sweet features which we plan to develop even further in next releases.

 

Quick Facts


  • Corona Render 1.1 is freely available to all customers on FairSaaS (monthly, yearly), Box with Subscription and Educational/Student license.
  • Supports Autodesk 3ds Max versions 2011-2016.
  • Road map for the future development will be published next week.
  • Yes, and it is faster again.

Continue reading Corona Renderer 1.1 for 3ds Max – released

Corona for C4D Alpha v3 is out

While we are finishing the Corona for 3ds Max 1.1 release, we have decided to publish another Cinema 4D plugin version.  This is a quick update that brings many small, but highly useful features, before some of the larger issues (interactive rendering, Mac support) are addressed. You can download the installer for Cinema4D R14/R15/R16 here

Major Changes

  • Added new Corona materials (advanced light emitter: LightMtl, advanced volumetric material: VolumeMtl)
  • Added new shaders (ambient occlusion: AoShader, geometry edge/vertex shader: WireShader)
  • Enhanced Corona Material (added SSS support, absorption shader)
  • IES light support
  • Improved standard C4D materials support
  • Added basic support for Non-Corona materials (e. g. Banzi, Cheen)
  • Added Corona VFB (experimental)

 

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Corona for Cinema4D Alpha v2 released

After a lot of hard work, we can finally present you the second Alpha release of Corona plugin for Cinema4D. It fixes all major problems of the previous version, and brings the Corona 1.0 core to Cinema4D, along with some new important features.

It is compatible with Cinema4D R14/R15/R16. Download it here.

Changelog

Major changes:

  • Added multipass support (render elements)
  • Added Blend and Portal materials
  • Improved stability of animations
  • Uses Corona 1.0 core (with all its stability, performance, and rendering quality  improvements)
  • UHD cache (with save/load support)
  • Reworked render settings UI to match 3ds max version more closely
  • Interactive colormapping
  • Improved logging

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Corona Render 1.0 for 3ds Max – released

This is it. The road was a bit longer than we expected, but we are proudly releasing the version 1.0 of Corona Renderer for 3ds Max today. Cannot wait another second? Go get it now!

Licensing

Corona 1.0 is the first non-free version of Corona. It can be used in demo mode without any limitations (no maximum resolution, no watermarks, …) for 45 days. After that, purchasing a license will be necessary. You can read more about the licenses we offer here. We have also written extensively on the topic of licensing here on our blog: [1], [2].

Even though the demo will work for 45 days, we strongly recommend you get your license sooner, as we have a 45-day launch promo discount for all FairSaaS and Box licenses. With the discount, you can get Corona for as low as 19.99 € per month. See the prices and licensing for more details. Also various discounts and bonuses will be provided during (and sometimes after) this period.

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