Category Archives: Release

Release

Corona Renderer 1.3 for 3ds Max released

Corona Renderer 1.3 blog post

Here it comes: our biggest update so far. We are proud to present you the Corona Renderer 1.3 for Autodesk 3ds Max. It took us long 96 days, but we are sure it was worth the wait. The whole team did a tremendous amount of work in past months on this release and I would like to say thanks to everyone involved in this process. Thank you.

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Corona for Cinema4D Alpha v4 released!

C4D

While we are finishing the new version 1.3 for 3ds Max, we are not forgetting about Cinema4D plugin – today we have the Alpha v4 version ready for you! Aside from the usual bugfixes and small features, it brings one major new feature: interactive rendering. You can download the installer for Cinema4D R14-R17 for Windows here.

Major New Features

  • Interactive rendering
  • Added C4D R17 support
  • Added Mask pass
  • Improved motion blur support
  • Improved layer shader support

Continue reading Corona for Cinema4D Alpha v4 released!

Corona Renderer 1.2 for 3ds Max – released

Corona Renderer 1.2

Here we go again. Corona Renderer version 1.2 for 3ds Max is being served piping hot!
This is our fastest delivery of the new version so far – it took us just 43 days from the release date of version 1.1. As we stated before, we prefer this strategy of releasing multiple smaller updates, so you always have the chance to use our latest tech. Hopefully everything will run smoothly 🙂

 

Quick Facts


  • Corona Render 1.2 is freely available to all our customers on FairSaaS (monthly, yearly), Box with Subscription and Educational/Student license.
  • Supports Autodesk 3ds Max versions 2011-2016.

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Corona Renderer 1.1 for 3ds Max – released

Blog Banner - Corona 1_1

Here comes the version 1.1 for 3ds Max!
We really wanted to release this version much earlier, but other business-related tasks (hiring new people, establishing new offices, first Coronaut baby delivery, …) kept us from it. This version is not a huge update, but it adds some sweet features which we plan to develop even further in next releases.

 

Quick Facts


  • Corona Render 1.1 is freely available to all customers on FairSaaS (monthly, yearly), Box with Subscription and Educational/Student license.
  • Supports Autodesk 3ds Max versions 2011-2016.
  • Road map for the future development will be published next week.
  • Yes, and it is faster again.

Continue reading Corona Renderer 1.1 for 3ds Max – released

Corona for C4D Alpha v3 is out

While we are finishing the Corona for 3ds Max 1.1 release, we have decided to publish another Cinema 4D plugin version.  This is a quick update that brings many small, but highly useful features, before some of the larger issues (interactive rendering, Mac support) are addressed. You can download the installer for Cinema4D R14/R15/R16 here

Major Changes

  • Added new Corona materials (advanced light emitter: LightMtl, advanced volumetric material: VolumeMtl)
  • Added new shaders (ambient occlusion: AoShader, geometry edge/vertex shader: WireShader)
  • Enhanced Corona Material (added SSS support, absorption shader)
  • IES light support
  • Improved standard C4D materials support
  • Added basic support for Non-Corona materials (e. g. Banzi, Cheen)
  • Added Corona VFB (experimental)

 

Continue reading Corona for C4D Alpha v3 is out

Corona for Cinema4D Alpha v2 released

After a lot of hard work, we can finally present you the second Alpha release of Corona plugin for Cinema4D. It fixes all major problems of the previous version, and brings the Corona 1.0 core to Cinema4D, along with some new important features.

It is compatible with Cinema4D R14/R15/R16. Download it here.

Changelog

Major changes:

  • Added multipass support (render elements)
  • Added Blend and Portal materials
  • Improved stability of animations
  • Uses Corona 1.0 core (with all its stability, performance, and rendering quality  improvements)
  • UHD cache (with save/load support)
  • Reworked render settings UI to match 3ds max version more closely
  • Interactive colormapping
  • Improved logging

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Corona Render 1.0 for 3ds Max – released

This is it. The road was a bit longer than we expected, but we are proudly releasing the version 1.0 of Corona Renderer for 3ds Max today. Cannot wait another second? Go get it now!

Licensing

Corona 1.0 is the first non-free version of Corona. It can be used in demo mode without any limitations (no maximum resolution, no watermarks, …) for 45 days. After that, purchasing a license will be necessary. You can read more about the licenses we offer here. We have also written extensively on the topic of licensing here on our blog: [1], [2].

Even though the demo will work for 45 days, we strongly recommend you get your license sooner, as we have a 45-day launch promo discount for all FairSaaS and Box licenses. With the discount, you can get Corona for as low as 19.99 € per month. See the prices and licensing for more details. Also various discounts and bonuses will be provided during (and sometimes after) this period.

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Alpha v7.2

 

Calm down your horses. This is NOT the final version. This is basically the re-branded version Alpha 7.1 but with one significant difference – it will work after 31.12.2014 till the end of February 2015. Go get it now.

Simply said – It is completely the same as Alpha 7.1, but you can use after New Year for two more months! This version was released due to the version 1.0 delay.

Fact sheet and list of changes of Alpha 7.2 for 3ds max:

  1. Extended period of use – It will work until 28.2.2015
  2. Same feature set as Alpha 7.1
  3. 100% compatibility with Alpha 7.1
  4. You can combine Alpha7.1 with Alpha7.2 in DR/backburner/renderfams without a problem.
  5. Uses our new logo
  6. Nothing else

Download

You can download the new version here: https://download.corona-renderer.com/a7.2.zip

Adam & Ondra

Corona Renderer – Project Update

Development Delay

Bad things first, so let’s jump straight into it without sweet talk.

We are aware that you all expecting the release of Corona Renderer 1.0 for 3ds max during November, but I have the sad obligation of telling you that it will not happen. There are some delays in non-application related things we have to deal with before the release.

We still aim to release Corona Renderer 1.0 for 3dsmax as soon as possible – so keep your fingers crossed for the beginning of January 2015.

We are really sorry about this, but delays seem to be almost inevitable in all software development. When we were forced to decide what to do, we chose postponing the release a bit, rather then releasing something that is not quite ready.

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