Tag Archives: cinema 4d

Corona Renderer 4 for Cinema 4D Released!

It’s the time of year to sit by the pool, with a drink in hand beneath the bright sun, and that means you are going to see a lot of a particular feature of light – caustics! Fortunately, Corona Renderer 4 for Cinema 4D is here to let you add those effects into your renders for the ultimate in realism, thanks to the addition of fast and easy caustics.

That’s not all you’ll find in this release though! There’s also the ability to run Interactive Rendering in a docked Cinema 4D viewport, object picking and manipulation within IR (and moving the camera view from in there too), Inside Volume mode for true 3D volumes, Intel AI denoising (for any CPU), correct displacements when stacking materials, the fisheye camera, and more!

NEW FEATURES VIDEO

Get the “too-long-didn’t-read” version of what’s new, in the New Features video:

DOWNLOAD

There’s a lot of reading below, so download and start the installer while you read! You’ll find the latest version at:

https://corona-renderer.com/download/

Demo Refresh: If you have tried a previous version of Corona Renderer and your 45-day trial has expired, then you’ll be pleased to hear that we have automatically refreshed the demo period to give everyone an extra 14 days! Simply download and install Corona Renderer 4 from the link above, and activate the demo license right within Cinema 4D, and then you’ll be creating caustics in no time! Enjoy!

Read ABOUT CORONA 4!

Matteo Rossi – automotive rendering, and a meeting with Horacio Pagani

Matteo Rossi is a freelance 3D artist who uses Corona Renderer for Cinema 4D, and specializes in product visualization – with a particular love of automotive rendering. We had a chat with him about his career, choice of tools, and a recent meeting with Horacio Pagani himself.

Matteo Rossi, BMW M4 interior, Corona Renderer for Cinema 4D
One of Matteo’s recent projects, the interior of a BMW M4.

Read about Matteo’s work!

Continue reading Matteo Rossi – automotive rendering, and a meeting with Horacio Pagani

Whisky Galore – David Turfitt’s work in Cinema 4D

Making high-quality product renders is an art form all of its own, especially when the product in question is itself exclusive and high-quality so that the images have to exude class. We spoke with freelance artist David Turfitt about how he uses Corona Renderer for Cinema 4D to create high-end marketing materials for whisky companies like Beam Suntory.


Hakushu 25 Animation from David Turfitt.

Read more about how David creates his product renders!

Continue reading Whisky Galore – David Turfitt’s work in Cinema 4D

Evan Alexander – 3D in the Design Process for Live Concerts and Television Events

Evan Alexander is a visualizer for stage shows, concerts and live TV events, and has used Corona Renderer to help create the designs for Harry Potter and the Cursed Child in New York, Jesus Christ Superstar Live for NBC, and Sam Smith’s ‘The Thrill of It All” tour, and more.

In this article, he shares background about his career, how his tools and workflow have evolved over the years, and how Corona Renderer for Cinema 4D has become indispensable in his work, where fast-turnaround of changes and accurate lighting are critical.

Evan Alexander, personal work

Read about how Evan uses Corona Renderer for stage and set design!

Continue reading Evan Alexander – 3D in the Design Process for Live Concerts and Television Events

Corona Renderer for Cinema 4D, Beta 1, Release Candidate 1 Released!

Corona Renderer for C4D, Beta 1, Release Candidate 1 released!

We are pleased to announce that Corona Renderer for Cinema 4D, Beta 1, is released!

If you have not been following the development through the Daily Builds, then here’s what you need to know – there have been a huge number of bug fixes, thanks to the extensive testing and feedback from you, and there have been a lot of new features and functionality implemented, such as Interactive Rendering, the Shadow CatcherDispersion, and more!

 

DOWNLOAD

If you want to get straight to the download, you will find the latest version at:

Download Beta 1 RC 1 from the Google Drive

 

WHAT’S NEW

  • Support for C4D R19 added
  • Interactive Rendering is now fully functional
  • The ShadowCatcher material has been added
  • New and improved sampler implemented (part of the 1.7 core)
  • Dispersion and Subsurface Scattering added to the Corona Material:
  • Native stacking of materials now supported
  • Corona Image Editor included in installation
  • Corona Standalone included in installation
  • Partial implementation of LightMix “bake to scene” functionality
  • Resume render now works from the Corona VFB
  • Render selected is now implemented
  • Team Render is much more stable, and should be close to fully-functional (known limitation – best used from the native Picture Viewer, and cannot use Noise Level / Adaptivity yet)

And of course there have been a great many bug fixes too. It all adds up to Beta 1 being a quantum leap ahead of the previous Alpha release!

 

WHAT’S NEXT

Please test the Release Candidate and report any bugs, which will let us ensure that everything is stable and working as intended. You can report bugs to us on our bug tracker or on the forum.

Once thorough testing and fixing of any issues is complete, we will release the final version of Beta 1.

Thanks to all our users for your patience and help with testing the daily builds!
Nik, Ales, Cestmir, and all of the Corona Renderer for Cinema 4D team

Corona for C4D Alpha 6 Final released!

Corona for C4D A6 final

We’re pleased to unveil Corona Renderer for Cinema 4D Alpha 6 final! We’d like to thank all of you for testing the release candidates and helping us identify and resolve bugs with both the Windows and Mac versions.

Quick Facts

  • Port to macOS: The port has the same features as the Windows version.
  • Based on Corona 1.6 daily builds: As well as incorporating everything from 1.5 for 3ds Max, the core is based on some of the daily builds released since then.
  • Simpler UI: Making it easier to find and use Corona features.
  • Interactive LightMix: Now working in C4D!
  • Image post processing: The core features such as bloom & glare, LUTs, filmic tone mapping etc have been ported over.

The main purpose of Alpha 6 was the integration of new features from the Corona core, and this meant rewriting a large part of the Cinema 4D version. With such a big rewrite, there were quite a few bugs in the first releases of A6, so it has taken a while for us to reach this final version with those bugs resolved!

Reworking the UI was another major part of this release. We are pleased to say that is complete and there will be only small changes needed between now and the 1.0 release – this means we can start to create help articles and tutorials now that no further major changes are needed to the UI.

Read more!
Continue reading Corona for C4D Alpha 6 Final released!

Corona for Cinema 4D November Spotlight

Corona for C4D user spotlight

Nothing says more about what Corona for Cinema 4D can do than the wonderful imagery created by its users! That’s why in today’s blogpost, we are simply going to let the imagery speak for itself, with a collection of just some of the renders that were shared in November.

Read on to view the images!
Continue reading Corona for Cinema 4D November Spotlight

Corona Renderer for C4D Alpha 6 RC1 Released!

c4d_a6_rc1_blogbanner

Alpha 6 Release Candidate 1 of Corona Renderer for Cinema 4D is out!

User experience design, the port to macOS, lots of cool new features from the Corona core, and stability improvements: these are some of the major things we’ve been working on since the release of Corona for C4D Alpha 5. And here we are, Release Candidate of Corona for Cinema 4D A6 is now out!

After some thorough testing by you, our users “out in the field”, we’ll release a final version of Alpha 6 in around 2 to 3 weeks. We wish you lots of fun playing around with the new Alpha. But remember: if something doesn’t work quite right, we won’t be able to fix it unless you tell us about it.

Let’s take a closer look at just some of the new features in the A6 release. A full feature list and a complete list of changes will be published in a separate blog post which will accompany the official A6 release.

Read more!
Continue reading Corona Renderer for C4D Alpha 6 RC1 Released!

Corona Renderer for Cinema 4D Alpha v5 released!

Corona Renderer - C4D Alpha 5

Corona Renderer for Cinema 4D is advancing towards its first commercial release, due later this year. We still have a lot of work ahead of us, but in the meantime, please enjoy this FREE version of  Alpha v5 for Cinema 4D.

Ales has added the greatly-anticipated Team Render support, CoronaProxy, and VR camera, along with plenty of other improvements and fixes in this version. Below you can see the list of the most important changes and improvements.

Continue reading Corona Renderer for Cinema 4D Alpha v5 released!

Corona for Cinema4D Alpha v4 released!

C4D

While we are finishing the new version 1.3 for 3ds Max, we are not forgetting about Cinema4D plugin – today we have the Alpha v4 version ready for you! Aside from the usual bugfixes and small features, it brings one major new feature: interactive rendering. You can download the installer for Cinema4D R14-R17 for Windows here.

Major New Features

  • Interactive rendering
  • Added C4D R17 support
  • Added Mask pass
  • Improved motion blur support
  • Improved layer shader support

Continue reading Corona for Cinema4D Alpha v4 released!