Tag Archives: Corona Renderer

Merry Christmas, Coronauts!

As 2020 comes to an end, we want to extend our best wishes to you, our users! You are what make Corona Renderer what it is, and all of us here at Chaos Czech wish you a wonderful holiday season, and an awesome 2021!

We also want to announce that our office will be closed from Monday December 21st until Monday January 4th – support will be limited during this time.

In recent years, we’d have ended our Christmas blog here, but this year we want to share the latest progress with Corona Renderer 7, so read on!

Read more about Corona 7 progress

Black Friday 2020

The Black Friday sale is here! This is your chance to get the biggest discount we ever offer for Corona Renderer: save 22% off the first year of any Yearly FairSaaS license!

All you need to do is head to our order page, choose whether you want the 3ds Max or Cinema 4D version, and then enter code BF20 during checkout. The offer only runs from Friday November 27th to Monday November 30th.

Continue reading Black Friday 2020

Behind the scenes: the Corona Renderer development process!

Developing something as sophisticated and complex as a mature render engine is no easy task. We thought you would enjoy a look behind the scenes at some of what goes into it, and this time our focus is on how we choose what to work on next, and what kinds of things can affect our plans.

Corona Renderer Behind the Scenes
Read more ABOUT THE DEVELOPMENT PROCESS!

Behind the scenes: What now after Corona Renderer 6?

We love featuring the work of our users on our blogs, but we also want to return to giving you behind-the-scenes access to what is happening here at Corona Renderer HQ. This is the first in a series of ongoing articles welcoming you in to our development process!

Read our first behind the scenes blog!

Corona Renderer 6 for 3ds Max Released!

Corona Renderer 6 for 3ds Max released

We’re pleased to release Corona Renderer 6 for 3ds Max! This time around we’ve focused on giving you the tools to attain greater realism and be more creative, while also speeding up your workflow.

NEW FEATURES VIDEO

For the tl;dr generation, here’s the New Features video for a quick overview of what is in this release:

DOWNLOAD

Set the download going while you read! Grab it from:

https://corona-renderer.com/download/

Demo Refresh: If you have tried a previous version of Corona Renderer and your 45-day trial has expired, then you’ll be pleased to hear that we have automatically refreshed the demo period to give everyone an extra 14 days! Simply download and install Corona Renderer 6 from the link above, and activate the demo license right within 3ds Max. Enjoy!

Read more ABOUT CORONA RENDERER 6!

Pikcells – creating TV ads for the UK’s No.1 Kitchen Retailer

Pikcells are a design-driven studio with 15 years in the industry. Recently they’ve been working on something new for them, creating TV ads for long-term client Wren Kitchens, and we caught up with Creative Director Richard Benson to hear how they used Corona to composite actors into a rendered kitchen.

Pikcells, Wren Kitchens TV ads - frame from the final ad
Read ABOUT THE MAKING OF THE WREN TV ADS

Jakub Cech – CGI: An Artistic Medium

We catch up with Jakub Cech about his beautiful new film exploring computer graphics as an artistic medium. The film premiered at Academy Days X in Venice last October, with a follow on talk about it in Kyjev.

We talk about how it came to be, the processes that went into creating it, as well as how “CGI is the new painting, sculpture and photography in one artistic medium”.

Read more ABOUT JAKUB’s FILM