Tag Archives: release

Corona Renderer 1.3 for 3ds Max released

Corona Renderer 1.3 blog post

Here it comes: our biggest update so far. We are proud to present you the Corona Renderer 1.3 for Autodesk 3ds Max. It took us long 96 days, but we are sure it was worth the wait. The whole team did a tremendous amount of work in past months on this release and I would like to say thanks to everyone involved in this process. Thank you.

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Corona Renderer 1.2 for 3ds Max – released

Corona Renderer 1.2

Here we go again. Corona Renderer version 1.2 for 3ds Max is being served piping hot!
This is our fastest delivery of the new version so far – it took us just 43 days from the release date of version 1.1. As we stated before, we prefer this strategy of releasing multiple smaller updates, so you always have the chance to use our latest tech. Hopefully everything will run smoothly 🙂

 

Quick Facts


  • Corona Render 1.2 is freely available to all our customers on FairSaaS (monthly, yearly), Box with Subscription and Educational/Student license.
  • Supports Autodesk 3ds Max versions 2011-2016.

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Corona for C4D Alpha v3 is out

While we are finishing the Corona for 3ds Max 1.1 release, we have decided to publish another Cinema 4D plugin version.  This is a quick update that brings many small, but highly useful features, before some of the larger issues (interactive rendering, Mac support) are addressed. You can download the installer for Cinema4D R14/R15/R16 here

Major Changes

  • Added new Corona materials (advanced light emitter: LightMtl, advanced volumetric material: VolumeMtl)
  • Added new shaders (ambient occlusion: AoShader, geometry edge/vertex shader: WireShader)
  • Enhanced Corona Material (added SSS support, absorption shader)
  • IES light support
  • Improved standard C4D materials support
  • Added basic support for Non-Corona materials (e. g. Banzi, Cheen)
  • Added Corona VFB (experimental)

 

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Corona for Cinema4D Alpha v2 released

After a lot of hard work, we can finally present you the second Alpha release of Corona plugin for Cinema4D. It fixes all major problems of the previous version, and brings the Corona 1.0 core to Cinema4D, along with some new important features.

It is compatible with Cinema4D R14/R15/R16. Download it here.

Changelog

Major changes:

  • Added multipass support (render elements)
  • Added Blend and Portal materials
  • Improved stability of animations
  • Uses Corona 1.0 core (with all its stability, performance, and rendering quality  improvements)
  • UHD cache (with save/load support)
  • Reworked render settings UI to match 3ds max version more closely
  • Interactive colormapping
  • Improved logging

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Corona Render 1.0 for 3ds Max – released

This is it. The road was a bit longer than we expected, but we are proudly releasing the version 1.0 of Corona Renderer for 3ds Max today. Cannot wait another second? Go get it now!

Licensing

Corona 1.0 is the first non-free version of Corona. It can be used in demo mode without any limitations (no maximum resolution, no watermarks, …) for 45 days. After that, purchasing a license will be necessary. You can read more about the licenses we offer here. We have also written extensively on the topic of licensing here on our blog: [1], [2].

Even though the demo will work for 45 days, we strongly recommend you get your license sooner, as we have a 45-day launch promo discount for all FairSaaS and Box licenses. With the discount, you can get Corona for as low as 19.99 € per month. See the prices and licensing for more details. Also various discounts and bonuses will be provided during (and sometimes after) this period.

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Corona Renderer – Project Update

Development Delay

Bad things first, so let’s jump straight into it without sweet talk.

We are aware that you all expecting the release of Corona Renderer 1.0 for 3ds max during November, but I have the sad obligation of telling you that it will not happen. There are some delays in non-application related things we have to deal with before the release.

We still aim to release Corona Renderer 1.0 for 3dsmax as soon as possible – so keep your fingers crossed for the beginning of January 2015.

We are really sorry about this, but delays seem to be almost inevitable in all software development. When we were forced to decide what to do, we chose postponing the release a bit, rather then releasing something that is not quite ready.

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