In this blog post Bogdan Sasu talks to us about his latest collaboration with Ian Spriggs, a new book called ‘A Portrait of a Digital Age’, as well as what perfection can mean for an artist always striving for that next level, and how Corona Renderer can ease the pain of worrying about technical parameters, freeing you to be more creative!Continue reading A Portrait of a Digital Age
In this interview we talk to Steven Bracki about his project ‘The Inner Circle’, how it came about and the inspirations behind it as well as finding out a bit more about the Scottish CG Industry.Continue reading Steven Bracki: The Inner Circle
In this studio profile we talk to Dexter Nguyen who founded 4pixos Studio, and learn about his life and studio work, as well as the 4pixos Academy courses that they run. There are also fantastic insights into the architectural visualization industry in Vietnam, and advice for anyone looking to develop their skills.Continue reading 4pixos Studio Interview
In this article, we catch up with Francesco Legrenzi, the author of what would go on to be the definitive guide for V-Ray back in 2008. Francesco has spent the last 4 years dedicating himself to writing a similar guide for Corona Renderer, with the aim of making it just as definitive! We spoke with him about the book, and the work that has gone in to writing it.
In this blog we talk to Reman A. Yehya about his fantastic final year project and how it was disrupted by the pandemic, but not defeated! It’s a fascinating look into a process that would usually have been done by hand.Continue reading Wooden architectural model
In this post Edvinas from Studio 3D Architects takes us through how they went about creating a whopping 40,000 product renders over a period of two years!Continue reading Massive Product Rendering
In this post, Florin Botea takes us through the process used to create his striking series of cloud images. He’ll also discuss what inspires him, from early childhood memories to more recent holidays and films, and how these influence his life and work today.Read more about taming clouds
We catch up with Jakub Cech about his beautiful new film exploring computer graphics as an artistic medium. The film premiered at Academy Days X in Venice last October, with a follow on talk about it in Kyjev.
We talk about how it came to be, the processes that went into creating it, as well as how “CGI is the new painting, sculpture and photography in one artistic medium”.
Back in July 2016, we spoke with Portuguese 3D studio Okdraw about the OhPorto Apartment Hotel project (which included some before, during, and after photos of the work as well as renders). Now, over three years later, we caught up with Hugo Ferreira and Pedro Teixeira to see what has been happening at the studio in that time!Read ABOUT OKDRAW’s LAST 3 YEARS!
We spoke with 3D artist Lê Anh Nhân about what went into the making of his recent set of Chicago High Rise renders. Just how much was 3D, and how much backplates or photography? Read more below, you may be surprised!Continue reading Chicago High Rise