Here’s the second of our ongoing behind the scenes blogs! This time we’ll be taking a look at some things that in progress for Corona Renderer 7.Read more ABOUT PLANS FOR CORONA RENDERER 7
We love featuring the work of our users on our blogs, but we also want to return to giving you behind-the-scenes access to what is happening here at Corona Renderer HQ. This is the first in a series of ongoing articles welcoming you in to our development process!Read our first behind the scenes blog!
We’re pleased to release Corona Renderer 6 for 3ds Max! This time around we’ve focused on giving you the tools to attain greater realism and be more creative, while also speeding up your workflow.
NEW FEATURES VIDEO
For the tl;dr generation, here’s the New Features video for a quick overview of what is in this release:
Set the download going while you read! Grab it from:
Demo Refresh: If you have tried a previous version of Corona Renderer and your 45-day trial has expired, then you’ll be pleased to hear that we have automatically refreshed the demo period to give everyone an extra 14 days! Simply download and install Corona Renderer 6 from the link above, and activate the demo license right within 3ds Max. Enjoy!Read more ABOUT CORONA RENDERER 6!
While we are working hard on getting the two Corona Renderer 6 releases ready, we wanted to take a short break to let you know some other news about a few new additions to the Corona family!
So, in the tradition of movie credits that include the “team babies”, we are pleased to introduce you to:Meet the new team babies! Read more
Pikcells are a design-driven studio with 15 years in the industry. Recently they’ve been working on something new for them, creating TV ads for long-term client Wren Kitchens, and we caught up with Creative Director Richard Benson to hear how they used Corona to composite actors into a rendered kitchen.Read ABOUT THE MAKING OF THE WREN TV ADS
We catch up with Jakub Cech about his beautiful new film exploring computer graphics as an artistic medium. The film premiered at Academy Days X in Venice last October, with a follow on talk about it in Kyjev.
We talk about how it came to be, the processes that went into creating it, as well as how “CGI is the new painting, sculpture and photography in one artistic medium”.
Back in July 2016, we spoke with Portuguese 3D studio Okdraw about the OhPorto Apartment Hotel project (which included some before, during, and after photos of the work as well as renders). Now, over three years later, we caught up with Hugo Ferreira and Pedro Teixeira to see what has been happening at the studio in that time!Read ABOUT OKDRAW’s LAST 3 YEARS!
Toward the end of last year, Swiss film and animation studio Guave Motion released their “Economy is Care” animation, aiming to encourage people to ask questions about the current state of the economy, and delivered with a distinctive rendering style. We spoke with CEO and 2D/3D Generalist David Fritsche about how the project came to be, and how they created it!Read more about “economy is care”
When we recently heard about an animation project using Corona Renderer for Cinema 4D, we got in touch with Blauw Films to learn more about it. Called “Syntactic Labyrinths”, it’s a science fiction story about trying to preserve the sum total of all human knowledge in the face of a calamity. Leonardo Verkoelen, the Director of Blauw Films, told us all about it!Read more ABOUT SYNTACTIC LABYRINTHS
As 2019 comes to a close, our thanks go out to the most important people in the development of Corona Renderer – you, our users! All of us here at Chaos Czech would like to wish you a wonderful holiday season, and many happy renderings in 2020!
We’d also like to announce that our office will be closed from Monday December 23rd until Wednesday January 1st inclusive – support will be limited during this time.