Corona Renderer 4 introduced a whole new way of calculating caustics – but are they practical for use in actual production scenes? And what about in animations?
London-based architectural & design visualization studio Recent Spaces are always on the look-out for the ultimate in photo-realism, so their artist Tobias Grendelmeier did some testing to find out and shared their findings with us.
In June last year, the BW3 arch-viz conference took place in Wroclaw, Poland. Corona Renderer was very well represented, and we caught up with organizer Michal Nowak, and artists Bartosz Domiczek and Marcin Jastrzebski to hear more about the CG industry in Poland today.
You may already have heard about the upcoming book, Great Talks About Photo Realism – as you might expect from the title, Corona Renderer artists are well-represented between its covers! We found out more about how the book came to be.
It’s good to make new friends, but it’s great to meet up with old friends and catch up on what has been going on! Almost exactly two years ago, back in 2017, we had the pleasure of presenting a company profile of Valentinstudio, a 3D agency based in Lyon, France. We caught up with them to hear about what has changed in those 2 years, and see some of their latest projects!
OkDraw worked on every part of this project, from the architectural design through to the promotional renders. They shared the details of each step giving a unique insight into every phase of a project!
We are honored to showcase these amazing stills and an animation by Alex York and Iain Banks of Recent Spaces:
We were commissioned by an interior designer to produce a series of still interior shots of a London apartment called Seaford Court. The flat was to be refurbished to a very high specification and the client required CGIs to understand the designer’s vision before committing to it (and particularly the furniture and lighting choices). Most of the furniture, lighting and objects were specified by the designer and are real-world pieces.
Continue reading for a comprehensive commentary on creation of this project, tricks used, and problems encountered…