Category Archives: Feature

Boost Realism with Corona Decals

Corona Decals are special box-shaped objects which you can use to project materials onto your geometry. You can think of them as little stickers covering your scene with extra detail wherever they are placed. They don’t necessarily need to be little though, and thanks to their advanced options you can achieve much more than just adding details. In this article we’ll explore various traditional and unconventional ways of using Decals.

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Supercharge your workflow with Corona Listers in 3ds Max and Cinema 4D

Today, we delve into the world of the Corona Lister functionality. If you’re unfamiliar with this tool, then do read on. The Corona Lister is a powerful scene management tool that gives you effortless access to a range of Corona-specific features. Imagine effortlessly adjusting your Corona cameras, lights, displacement settings, Chaos Scatter and proxies using just one tool. Well, the Corona Lister makes this possible.

Join us as we take a look at what you can do with Corona Lister in 3ds Max and Cinema 4D and how it can empower you to take control of your scene management in new ways. Feel free to follow along with the videos, as we jump right in!

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Maximizing artistic expression in Chaos Corona 10: Webinar recap

Chaos Corona 10 was recently released to the world, and artists were psyched to see what new features and improvements the developers had cooked up for the 3D community. To help everyone understand what the new version is capable of, we decided to hold an in-depth webinar. 

Tom, the Product Manager, was the star of the show, giving us a behind-the-scenes peek at all the cool new stuff that makes Chaos Corona 10 the go-to rendering solution for artists looking for ease of use and photoreal results in their day-to-day workflow. In this blog post, we’ll give you a recap of what you need to know about the new features. Make sure to rewatch the webinar to see the features demonstrated in action!

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Designing immersive environments with Corona 10’s lighting features

Corona 10 house

Designing immersive environments is now an even more exciting and rewarding experience, with the latest lighting features in Corona 10. The newest version of Corona offers caustics that maintain detail and realism even in 4K and higher resolutions, adding depth and complexity to your scene. You can now also adjust cloud lighting with Direct Color in Corona Sun, and with the Corona Lister, you can manage scenes more effortlessly than ever before.

In this blog post, we’ll explore how you can create more immersive environments with Corona 10’s lighting features and leverage them to their full potential.

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A Portrait of a Digital Age

In this blog post Bogdan Sasu talks to us about his latest collaboration with Ian Spriggs, a new book called ‘A Portrait of a Digital Age’, as well as what perfection can mean for an artist always striving for that next level, and how Corona Renderer can ease the pain of worrying about technical parameters, freeing you to be more creative!

Ian Spriggs - A Portrait of a Digital Age
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4pixos Studio Interview

In this studio profile we talk to Dexter Nguyen who founded 4pixos Studio, and learn about his life and studio work, as well as the 4pixos Academy courses that they run. There are also fantastic insights into the architectural visualization industry in Vietnam, and advice for anyone looking to develop their skills.

4pixos - Varenna meets Natuzzi
4pixos – Varenna meets Natuzzi
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The Tyrconnell Bar Scene Making of Tutorial – David Turfitt

In this blog we catch up with David Turfitt, David previously wrote a popular article with us all about rendering a whiskey bottle. This is an even more in-depth look into the process of creating not just the bottle, but a whole bar scene.

The Tyrconnell bar scene - Final image
The Tyrconnell bar scene – Final image
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Corona: THE COMPLETE GUIDE

In this article, we catch up with Francesco Legrenzi, the author of what would go on to be the definitive guide for V-Ray back in 2008. Francesco has spent the last 4 years dedicating himself to writing a similar guide for Corona Renderer, with the aim of making it just as definitive! We spoke with him about the book, and the work that has gone in to writing it.

Read more about the creation of the book!