In this blog post Bogdan Sasu talks to us about his latest collaboration with Ian Spriggs, a new book called ‘A Portrait of a Digital Age’, as well as what perfection can mean for an artist always striving for that next level, and how Corona Renderer can ease the pain of worrying about technical parameters, freeing you to be more creative!Continue reading A Portrait of a Digital Age
Earth Day was on Thursday April 22nd, but the Corona team didn’t wait until then to turn into the ECOrona team – instead, we spent the whole month aiming to help the planet, and our own health, by setting the challenge to do various good deeds, to walk as much as possible, and to donate to environmentally-aware charities.Continue reading ECOrona
In this studio profile we talk to Dexter Nguyen who founded 4pixos Studio, and learn about his life and studio work, as well as the 4pixos Academy courses that they run. There are also fantastic insights into the architectural visualization industry in Vietnam, and advice for anyone looking to develop their skills.Continue reading 4pixos Studio Interview
In this blog we catch up with David Turfitt, David previously wrote a popular article with us all about rendering a whiskey bottle. This is an even more in-depth look into the process of creating not just the bottle, but a whole bar scene.Continue reading The Tyrconnell Bar Scene Making of Tutorial – David Turfitt
In this article, we catch up with Francesco Legrenzi, the author of what would go on to be the definitive guide for V-Ray back in 2008. Francesco has spent the last 4 years dedicating himself to writing a similar guide for Corona Renderer, with the aim of making it just as definitive! We spoke with him about the book, and the work that has gone in to writing it.
Developing something as sophisticated and complex as a mature render engine is no easy task. We thought you would enjoy a look behind the scenes at some of what goes into it, and this time our focus is on how we choose what to work on next, and what kinds of things can affect our plans.Read more ABOUT THE DEVELOPMENT PROCESS!
In this post, Florin Botea takes us through the process used to create his striking series of cloud images. He’ll also discuss what inspires him, from early childhood memories to more recent holidays and films, and how these influence his life and work today.Read more about taming clouds
Toward the end of last year, Swiss film and animation studio Guave Motion released their “Economy is Care” animation, aiming to encourage people to ask questions about the current state of the economy, and delivered with a distinctive rendering style. We spoke with CEO and 2D/3D Generalist David Fritsche about how the project came to be, and how they created it!Read more about “economy is care”
Corona Renderer 4 introduced a whole new way of calculating caustics – but are they practical for use in actual production scenes? And what about in animations?
London-based architectural & design visualization studio Recent Spaces are always on the look-out for the ultimate in photo-realism, so their artist Tobias Grendelmeier did some testing to find out and shared their findings with us.Read recent spaces’ results on testing caustics!
We last spoke with artist Sergey Poltavskiy at the beginning of 2018 – now it’s time to catch up with him again, to hear about how he worked with David Westphal (photographer), Marc Rochon (CGI/Retouching artist), and Gary Book (retouching artist) on the Ford 2018 Expedition reveal!Continue reading Sergey Poltavskiy, the 2018 Ford Expedition reveal