Francesco Legrenzi of Legrenzi Studio prepared a ‘making-of’ for a project created in Corona 1.3, where he reveals some of his workflow secrets which eventually led to the creation of an amazing, photoreal interior.
First, I would like to personally thank Ondra Karlík and the whole Corona team for the enormous effort that has eventually resulted in what I believe is currently the best 3ds Max rendering engine for architecture and design. Many users around the world, from inexperienced students to skilled professionals, are now migrating to this wonderful program.
It’s been three years now that I have been using Corona in all of my projects. Our studio is relatively small, so we cannot use two different rendering engines. At one point, we had to make a choice. Three years ago it might have seemed risky. But it quickly turned out to be a very smart decision.
Take a trip to the dark side! Even when 3D is just one step along the way, Corona is a powerful addition to your toolset. Jeronimo Gomez tells us how he used Corona’s rendering passes to create the template for his image, and then used photobashing and over-painting to give the final result.
Guillermo Leal LLaguno of Steelblue created a virtual tour of the San Francisco Museum of Modern Art as his personal project. Click on the image below to experience the virtual tour, and read more to find out how it was made.
Romeo Reboot directed by Rafael Grampá is one of four 10-minute films produced by Axe/Lynx. Corona Renderer was used to achieve realism and integrate the giant and other computer-generated objects into the live action footage.
Continue reading for a detailed description and breakdown videos…
We are honored to showcase these amazing stills and an animation by Alex York and Iain Banks of Recent Spaces:
We were commissioned by an interior designer to produce a series of still interior shots of a London apartment called Seaford Court. The flat was to be refurbished to a very high specification and the client required CGIs to understand the designer’s vision before committing to it (and particularly the furniture and lighting choices). Most of the furniture, lighting and objects were specified by the designer and are real-world pieces.
Continue reading for a comprehensive commentary on creation of this project, tricks used, and problems encountered…
Roof Studio is a young production company based in NYC. We contacted Sam Mason, one of the directors and a 3D artist at Roof, about their recent “The Dreamer” project commissioned by Honda. All parts of the below animation, except for the clouds, were rendered in Corona:
Read more for a very cool making-of video, and a short sum-up of the team’s impressions…