You can do it! VFX (YCDIVFX) have just released yVR, a multiplatform tool for viewing mono and stereo 360 renders – think of it as a kind of “VFB for VR”. We spoke with Artur Leao to learn more about the software, and the company behind it.
OkDraw worked on every part of this project, from the architectural design through to the promotional renders. They shared the details of each step giving a unique insight into every phase of a project!
Cityscape Digital were recently appointed by Blue Abyss, the company behind the ambitious project to build the world’s deepest indoor dive and astronaut training centre, as their VR Partner. Cityscape Digital are producing a VR model and support imagery for design, communications and marketing needs.
As part of this work Cityscape selected Corona Renderer for production of the still press images. Using the latest VR and game engine based visualisation technology, Cityscape Digital is enabling a rapid iterative design process, where the client Blue Abyss, the designers and stakeholders can collaborate in an innovative way. As the design evolves, key target investors, users and general public will be able to explore the ground-breaking new Dive Centre long before it’s built.
Cityscape Digital worked with Blue Abyss to produce a VR model for live presentations and roadshows giving a compelling first person experience. For the recent press releases, Blue Abyss wanted a video and a hero image to really capture the public’s imagination. The video was produced using a live export from Unreal 4 and Cityscape selected Corona Renderer for the production of the hero image for the main press release.
Francesco Legrenzi of Legrenzi Studio prepared a ‘making-of’ for a project created in Corona 1.3, where he reveals some of his workflow secrets which eventually led to the creation of an amazing, photoreal interior.
First, I would like to personally thank Ondra Karlík and the whole Corona team for the enormous effort that has eventually resulted in what I believe is currently the best 3ds Max rendering engine for architecture and design. Many users around the world, from inexperienced students to skilled professionals, are now migrating to this wonderful program.
It’s been three years now that I have been using Corona in all of my projects. Our studio is relatively small, so we cannot use two different rendering engines. At one point, we had to make a choice. Three years ago it might have seemed risky. But it quickly turned out to be a very smart decision.
AsymmetricA recently worked on the Dachong development, producing day and night versions of the shot, and they spoke with us about how they created those complimentary images – be sure to open the larger versions of the images to see the extraordinary level of detail!
Continue reading for a look behind the Dachong development project…
Guillermo Leal LLaguno of Steelblue created a virtual tour of the San Francisco Museum of Modern Art as his personal project. Click on the image below to experience the virtual tour, and read more to find out how it was made.