Trial Refresh: The update to the new licensing and new trial system brings some additional good news: you will get a full 45 days to try out Corona 8 — even if you’ve tried it before! Simply download and install Corona 8 from the link above, and enjoy trying all the new features.
Christmas is coming up, and we’d like to offer one lucky winner an early Christmas present! Take part in our “Render a Magical Christmas” contest, and you could win a Yearly Corona License from us, and have your image shared on our official social media channels.
Earth Day was on Thursday April 22nd, but the Corona team didn’t wait until then to turn into the ECOrona team – instead, we spent the whole month aiming to help the planet, and our own health, by setting the challenge to do various good deeds, to walk as much as possible, and to donate to environmentally-aware charities.
We spoke with 3D artist Lê Anh Nhân about what went into the making of his recent set of Chicago High Rise renders. Just how much was 3D, and how much backplates or photography? Read more below, you may be surprised!
Recent Spaces spoke with us to give a breakdown of how they are adding animation and interactivity to pre-rendered VR thanks to development work they’ve done along with theViewer, to bridge the choice between photorealism and immersion. As part of that, they’ve been taking advantage of Corona Renderer’s compatibility with Phoenix FD too!
We are pleased to announce that the Release Candidate 1 for Corona Renderer for Cinema 4D, Beta 2 is out now!
The long-awaited Corona node material system has finally been implemented, but that’s not all – we also managed to implement other interesting features such as the scene converter and hair rendering support (Note: the Corona Hair Material can be used to control the look of the hair, but to use the frizz or curl parameters, the Cinema Hair Material must be used together with the Corona one – this will be improved in the first daily builds after the Beta 2 stable release).
We also did some rewriting of the internals, for example to bring more stability to motion blur, and we removed the flipping of the Y and Z axis to make fixing bugs easier in the future.
If you want to get straight to the download, you will find the latest version at:
We caught up with Iván Zabalza González, one of the most active Primary Certified Instructors from Corona Academy, to ask about his travels around the world teaching Corona Renderer – find out about scary plane flights, eating grasshoppers, and more!
Stratostorm was founded in December 2014 and is an independently-owned creative production studio, specializing in Visual Effects, 3D Animation and Compositing, with offices in São Paulo and Los Angeles. We spoke with Founder and Exectutive Producer & Business Development, Helena Hilario, to learn more about Stratostorm and their work.