Developing something as sophisticated and complex as a mature render engine is no easy task. We thought you would enjoy a look behind the scenes at some of what goes into it, and this time our focus is on how we choose what to work on next, and what kinds of things can affect our plans.Read more ABOUT THE DEVELOPMENT PROCESS!
We’re pleased to release Corona Renderer 6 for Cinema 4D! This time around we’ve focused on giving you the tools to attain greater realism and be more creative, while also speeding up your workflow.
NEW FEATURES VIDEO
For the tl;dr generation, here’s the New Features Video for a quick overview of what is in this release:
For those who already have an active license, or who want to try the latest version using the free trial, you can set the download going while you read the rest of the article! Grab it from:
Demo Refresh: If you have tried a previous version of Corona Renderer and your 45-day trial has expired, then you’ll be pleased to hear that we have automatically refreshed the demo period to give everyone an extra 14 days! Simply download and install Corona Renderer 6 from the link above, and activate the demo license right within Cinema 4D. Enjoy!Read ABOUT CORONA RENDERER 6!
When we recently heard about an animation project using Corona Renderer for Cinema 4D, we got in touch with Blauw Films to learn more about it. Called “Syntactic Labyrinths”, it’s a science fiction story about trying to preserve the sum total of all human knowledge in the face of a calamity. Leonardo Verkoelen, the Director of Blauw Films, told us all about it!Read more ABOUT SYNTACTIC LABYRINTHS
It’s with great pleasure that we announce the release of Corona Renderer 5 for Cinema 4D! From the development of the Corona Core, this version brings a focus on optimizations, saving memory for displacement, and memory and render times for caustics – and from the Cinema 4D specific side, there are also a great many improvements, including multiple skies for use in LightMix, the addition of the Select Material, Select Shader and MultiShader, greatly improved handling of proxies, and more!
NEW FEATURES VIDEO
No time to read things in detail and want the quick overview? We’ve got you covered with the New Features video!
Grab the latest version while you read! It’s available at:
Demo Refresh: If you have tried a previous version of Corona Renderer for Cinema 4D and your 45-day trial has expired, then you’ll be pleased to hear that we have automatically refreshed the demo period to give everyone an extra 14 days! Simply download and install Corona Renderer 5 for Cinema 4D from the link above, and activate the demo license right within Cinema 4D! Enjoy!Read ABOUT CORONA RENDERER 5!
It’s the time of year to sit by the pool, with a drink in hand beneath the bright sun, and that means you are going to see a lot of a particular feature of light – caustics! Fortunately, Corona Renderer 4 for Cinema 4D is here to let you add those effects into your renders for the ultimate in realism, thanks to the addition of fast and easy caustics.
That’s not all you’ll find in this release though! There’s also the ability to run Interactive Rendering in a docked Cinema 4D viewport, object picking and manipulation within IR (and moving the camera view from in there too), Inside Volume mode for true 3D volumes, Intel AI denoising (for any CPU), correct displacements when stacking materials, the fisheye camera, and more!
NEW FEATURES VIDEO
Get the “too-long-didn’t-read” version of what’s new, in the New Features video:
There’s a lot of reading below, so download and start the installer while you read! You’ll find the latest version at:
Demo Refresh: If you have tried a previous version of Corona Renderer and your 45-day trial has expired, then you’ll be pleased to hear that we have automatically refreshed the demo period to give everyone an extra 14 days! Simply download and install Corona Renderer 4 from the link above, and activate the demo license right within Cinema 4D, and then you’ll be creating caustics in no time! Enjoy!Read ABOUT CORONA 4!
Matteo Rossi is a freelance 3D artist who uses Corona Renderer for Cinema 4D, and specializes in product visualization – with a particular love of automotive rendering. We had a chat with him about his career, choice of tools, and a recent meeting with Horacio Pagani himself.
Read about Matteo’s work!
Making high-quality product renders is an art form all of its own, especially when the product in question is itself exclusive and high-quality so that the images have to exude class. We spoke with freelance artist David Turfitt about how he uses Corona Renderer for Cinema 4D to create high-end marketing materials for whisky companies like Beam Suntory.
Read more about how David creates his product renders!
Evan Alexander is a visualizer for stage shows, concerts and live TV events, and has used Corona Renderer to help create the designs for Harry Potter and the Cursed Child in New York, Jesus Christ Superstar Live for NBC, and Sam Smith’s ‘The Thrill of It All” tour, and more.
In this article, he shares background about his career, how his tools and workflow have evolved over the years, and how Corona Renderer for Cinema 4D has become indispensable in his work, where fast-turnaround of changes and accurate lighting are critical.
Read about how Evan uses Corona Renderer for stage and set design!
We are pleased to announce that Corona Renderer for Cinema 4D, Beta 1, is released!
If you have not been following the development through the Daily Builds, then here’s what you need to know – there have been a huge number of bug fixes, thanks to the extensive testing and feedback from you, and there have been a lot of new features and functionality implemented, such as Interactive Rendering, the Shadow Catcher, Dispersion, and more!
If you want to get straight to the download, you will find the latest version at:
- Support for C4D R19 added
- Interactive Rendering is now fully functional
- The ShadowCatcher material has been added
- New and improved sampler implemented (part of the 1.7 core)
- Dispersion and Subsurface Scattering added to the Corona Material:
- Native stacking of materials now supported
- Corona Image Editor included in installation
- Corona Standalone included in installation
- Partial implementation of LightMix “bake to scene” functionality
- Resume render now works from the Corona VFB
- Render selected is now implemented
- Team Render is much more stable, and should be close to fully-functional (known limitation – best used from the native Picture Viewer, and cannot use Noise Level / Adaptivity yet)
And of course there have been a great many bug fixes too. It all adds up to Beta 1 being a quantum leap ahead of the previous Alpha release!
Once thorough testing and fixing of any issues is complete, we will release the final version of Beta 1.
Thanks to all our users for your patience and help with testing the daily builds!
Nik, Ales, Cestmir, and all of the Corona Renderer for Cinema 4D team
We’re pleased to unveil Corona Renderer for Cinema 4D Alpha 6 final! We’d like to thank all of you for testing the release candidates and helping us identify and resolve bugs with both the Windows and Mac versions.
- Port to macOS: The port has the same features as the Windows version.
- Based on Corona 1.6 daily builds: As well as incorporating everything from 1.5 for 3ds Max, the core is based on some of the daily builds released since then.
- Simpler UI: Making it easier to find and use Corona features.
- Interactive LightMix: Now working in C4D!
- Image post processing: The core features such as bloom & glare, LUTs, filmic tone mapping etc have been ported over.
The main purpose of Alpha 6 was the integration of new features from the Corona core, and this meant rewriting a large part of the Cinema 4D version. With such a big rewrite, there were quite a few bugs in the first releases of A6, so it has taken a while for us to reach this final version with those bugs resolved!
Reworking the UI was another major part of this release. We are pleased to say that is complete and there will be only small changes needed between now and the 1.0 release – this means we can start to create help articles and tutorials now that no further major changes are needed to the UI.