Tag Archives: physical material

Behind the scenes: The Physical Material

The first iteration of the new Physical Material appeared in the Corona 7 Daily Build in December. We knew we’d be revisiting it to make changes based on user feedback…. and that has been done, and a near-final version of the Physical Material is in the latest Daily Build!

In this article we’ll take a detailed look at it, so that you can get up to speed before the final release of 7 by learning about it, and even trying it out, right now!

Everything uses the new Physical Material (3ds Max)
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