Tag Archives: release

Corona Renderer 7 for 3ds Max Released!

We’re pleased to announce the release of Corona Renderer 7 for 3ds Max! With Clearcoat and Sheen in the new Physical Material, easy and fast aerial perspective in the Corona Sky, faster rendering, and many more updates, this release will give you better results, all while making your 3D work easier and speedier!

NEW FEATURES VIDEO

For a quick overview of the biggest features in Corona Renderer 7, here’s the New Features video:

DOWNLOAD

Download while you read so that your installation is ready to go once you finish the blog post!

https://corona-renderer.com/download/

Demo Refresh: If you have tried a previous version of Corona Renderer and your 45-day trial has expired, then you’ll be pleased to hear that we have automatically refreshed the demo period to give everyone an extra 14 days! Simply download and install Corona Renderer 7 from the link above, and activate the demo license right within 3ds Max. Enjoy!

READ MORE ABOUT CORONA RENDERER 7

Corona Renderer 3 for Cinema 4D released!

It’s time to start 2019 with a bang! We’re pleased to announce the release of Corona Renderer 3 for Cinema 4D! This brings all the power of the renowned Corona Renderer engine to Cinema 4D users.

In this article, we’ll give you a run through of the major features that set Corona Renderer apart from other render engines – we look forward to welcoming a whole new team of Coronauts to the family!

 

FEATURES OVERVIEW VIDEO

If you don’t have time to read the (lengthy!) blog article in full, this video will give you a quick taste of what Corona Renderer 3 for Cinema 4D offers:

Read full details about Corona Renderer 3 for Cinema 4D and download it now!
Continue reading Corona Renderer 3 for Cinema 4D released!

Corona Renderer 2 for 3ds Max Released!

Corona Renderer 2 released

We’re pleased to announce the release of Corona Renderer 2 for 3ds Max! For this version, we’ve focused on heterogeneous media; the first steps in V-Ray compatibility; around 110 new materials in the Material Library; the Corona Official Toolbar; overall reduction in memory requirements; a LOT of bug fixes; and stability & workflow improvements!

 

NEW FEATURES VIDEO

The New Features video is below for the tldr; guided tour of what’s new in this release:

Read more for full details on the update and the download link!

Continue reading Corona Renderer 2 for 3ds Max Released!

Corona Renderer for Cinema 4D, Beta 1, Release Candidate 1 Released!

Corona Renderer for C4D, Beta 1, Release Candidate 1 released!

We are pleased to announce that Corona Renderer for Cinema 4D, Beta 1, is released!

If you have not been following the development through the Daily Builds, then here’s what you need to know – there have been a huge number of bug fixes, thanks to the extensive testing and feedback from you, and there have been a lot of new features and functionality implemented, such as Interactive Rendering, the Shadow CatcherDispersion, and more!

 

DOWNLOAD

If you want to get straight to the download, you will find the latest version at:

Download Beta 1 RC 1 from the Google Drive

 

WHAT’S NEW

  • Support for C4D R19 added
  • Interactive Rendering is now fully functional
  • The ShadowCatcher material has been added
  • New and improved sampler implemented (part of the 1.7 core)
  • Dispersion and Subsurface Scattering added to the Corona Material:
  • Native stacking of materials now supported
  • Corona Image Editor included in installation
  • Corona Standalone included in installation
  • Partial implementation of LightMix “bake to scene” functionality
  • Resume render now works from the Corona VFB
  • Render selected is now implemented
  • Team Render is much more stable, and should be close to fully-functional (known limitation – best used from the native Picture Viewer, and cannot use Noise Level / Adaptivity yet)

And of course there have been a great many bug fixes too. It all adds up to Beta 1 being a quantum leap ahead of the previous Alpha release!

 

WHAT’S NEXT

Please test the Release Candidate and report any bugs, which will let us ensure that everything is stable and working as intended. You can report bugs to us on our bug tracker or on the forum.

Once thorough testing and fixing of any issues is complete, we will release the final version of Beta 1.

Thanks to all our users for your patience and help with testing the daily builds!
Nik, Ales, Cestmir, and all of the Corona Renderer for Cinema 4D team

Corona Renderer 1.7 for 3ds Max Released!

With great pleasure, we announce the release of Corona Renderer 1.7 for Autodesk 3ds Max! In this release we focus on massive rendering speedups, accelerating your workflow, and making your 3D people look amazingly realistic!

 

NEW FEATURES VIDEO

The New Features video below gives you the quickest overview of what’s new in this release:

Read more for full details on the update and the download link!

Continue reading Corona Renderer 1.7 for 3ds Max Released!

Corona Renderer 1.6 for 3ds Max Released!

We’re excited to announce the release of Corona Renderer 1.6 for Autodesk 3ds Max!

The wait was worth it, as we’re giving you some really sweet features with this version! Find out what’s new in the video and quick facts below:

NEW FEATURES VIDEO

For the tl;dr generation – get a brief look at what’s new:

Read more for full details on the update and the download link!

Continue reading Corona Renderer 1.6 for 3ds Max Released!

Corona Renderer 1.5 released!

Corona 1.5 released!

We’re pleased to unveil Corona Renderer 1.5 for Autodesk 3ds Max! This is the second update to Corona this year, and it focuses on significantly reducing the need for post-production software, increasing compatibility with materials from third party software, and of course increased stability and workflow improvements. This release was originally planned to be a small one, but it grew to be quite a game-changer!

Quick Facts

  • Interactive LightMix is unique to Corona Renderer and lets you adjust intensity and color of your lights and light emitting materials during and after render – perfect for anything from subtle adjustments through to turning day into night.
  • Corona Materials have been updated to match evolving industry standards. This means they will work more like you expect if you are familiar with working in other engines, and gives increased compatibility when importing materials from third party software such as Allegorithmic’s Substance tools, Quixel’s Megascans, etc. Existing scenes will load with the new PBR mode disabled, and with Legacy mode enabled if necessary, to ensure they render without any changes to the materials. Also, textured Corona materials can now be previewed directly in the 3ds Max viewport.
  • VFB features such as bloom, glare, filmic tone mapping, vignette, and saturation give you much more creative control over the end result, reducing your need to rely on post-production software.
  • LUTs have been added to the VFB so that you can load .cube and .3dl LUT files to apply to your renders. The CoronaOutput map now also supports LUT processing, which can be used to apply LUTs to a bitmap or procedural map for use in your materials.
  • Corona Distance Map lets you create “smart” materials that know how far away they are from objects in the scene. Use this to add waves around a coastline, wear-and-tear where objects meet, dirt and noise under window sills, and more.
  • Corona Renderer 1.5 is freely available to all our customers on FairSaaS (monthly, yearly), Box with Subscription and Educational/Student license.
  • Supports Autodesk 3ds Max versions 2012-2017.

Read more for full details on the update and download link!
Continue reading Corona Renderer 1.5 released!

Corona Renderer 1.4 for 3ds Max released

Corona 1.4 Blog Banner

We are proud to present to you Corona Renderer 1.4 for Autodesk 3ds Max! This release focuses on significantly reducing your render times (just check the stats that have been reported below) and speeding up your workflow, as well as increasing stability. The team has worked hard on this, and I’d like to thank them for taking Corona to the next level.

Continue reading Corona Renderer 1.4 for 3ds Max released

Corona Renderer for Cinema4D Alpha v5 Hotfix

We are following up on the recent release of new alpha build of Corona for Cinema4D with a quick hotfix update. It addresses these issues:

  • Fixed camera focus distance computed incorrectly
  • Added back the original color mapping dialog
  • Fixed some minor problems with color mapping
  • Fixed VFB getting stuck in rendering state in some situations
  • Fixed incorrect color profile being used in Team Render
  • Fixed problems with SLA shaders in mix mode of Blend material
  • Removed C4D material override and TR setting (use Corona settings)

You can download the build in the usual place. We will continue to monitor user feedback on this release and release more bugfixes if necessary.