When we recently heard about an animation project using Corona Renderer for Cinema 4D, we got in touch with Blauw Films to learn more about it. Called “Syntactic Labyrinths”, it’s a science fiction story about trying to preserve the sum total of all human knowledge in the face of a calamity. Leonardo Verkoelen, the Director of Blauw Films, told us all about it!Read more ABOUT SYNTACTIC LABYRINTHS
Matteo Rossi is a freelance 3D artist who uses Corona Renderer for Cinema 4D, and specializes in product visualization – with a particular love of automotive rendering. We had a chat with him about his career, choice of tools, and a recent meeting with Horacio Pagani himself.
Read about Matteo’s work!
We are pleased to announce that Corona Renderer for Cinema 4D Beta 2 is released!
It has taken longer than we anticipated to move from Beta 1 to Beta 2, but it has been worth the wait! That largest part of the work on Beta 2 was the implementation of the Corona Material Node Editor, which adds a whole new way of working with materials (any materials, not just Corona Materials) and will revolutionize material editing in Cinema 4D.
But that’s not all! Some quick highlights are adding the Skin and Hair materials, a scene converter, the UVW Randomizer shader, the Corona Triplanar shader, advanced Bokeh effects, support for the native Layered shader, support for Cinema 4D R20, and more.
And of course there have been a huge number of bug fixes too.
NEW FEATURES VIDEO
Life is busy! If you don’t have time to read the blog, this video will give you a quick overview of the main new features in this release!
Read full details of what’s new in Corona Renderer for Cinema 4D Beta 2!
Continue reading Corona Renderer for Cinema 4D, Beta 2 Released!
We are pleased to announce that the Release Candidate 1 for Corona Renderer for Cinema 4D, Beta 2 is out now!
The long-awaited Corona node material system has finally been implemented, but that’s not all – we also managed to implement other interesting features such as the scene converter and hair rendering support (Note: the Corona Hair Material can be used to control the look of the hair, but to use the frizz or curl parameters, the Cinema Hair Material must be used together with the Corona one – this will be improved in the first daily builds after the Beta 2 stable release).
We also did some rewriting of the internals, for example to bring more stability to motion blur, and we removed the flipping of the Y and Z axis to make fixing bugs easier in the future.
If you want to get straight to the download, you will find the latest version at:
Read what’s new!
We are pleased to announce that Corona Renderer for Cinema 4D Beta 1 is released!
The main purpose of Beta 1 was the implementation of Interactive Rendering. To be able to do that, we have rewritten a big part of the plugin (nearly every part of the plugin was touched), so it took quite a long time to stabilize all of Corona Renderer with so many changes.
The good news is that this big rewrite allowed us to implement Interactive Rendering that includes support of standard Cinema 4D and 3rd-party shaders, and that it also allowed us to quickly implement the Shadow Catcher and finally native Material stacking, so I am sure you’ll agree it was worth the wait!
During the development of Beta 1, we updated twice to the new core, first to 1.6 and then to 1.7.2, which is the most up-to-date core. We also released 21 daily builds, so we’d like to thank all of you for testing them and helping us to finally release the stable version!
Compared to the previous Alpha version, there have been a huge number of bug fixes (some longer-existing bugs still persist, but that’s why we’ve always had Beta 2 planned), and there have been a lot of new features and new functionality implemented.