We have moved this previously separately published article to the blog. Tadeusz Chmiel from the “Capybara The Movie” project wrote this short summary of how Corona was used to create a movie trailer with very limited budget:
3D World CG AWARDS 2014
And unexpected becomes reality… We have been nominated for 3D WORLD CG AWARDS 2014 in sub-category “New Application“ in “Technology Awards” section.
That is a BIG THING for us. Whatever the final outcome will be, we are very happy that we made it that far.
But none of that would be possible without you – users, forum moderators, scripters, plug-in developers, bloggers, alpha testers, content creators and all the people who helped us to get this nomination. We want to say big & fat Thank you!
If you feel like pushing us even more to the limelight of the reflectors and you do like what we do, support us by voting for us in this round. And who knows, you might send us to the final round where jury will decide the winner.
Thank you Coronauts!
Adam
Corona Renderer @ EUE2014
I am sitting in my office and thinking about how should I start my blog post about such a spectacular event as End User Event. How should I summarize the meeting where you will find the most talented and influential people from CG industry, compressed in five rooms of a pub, which is in the beautiful historic center of Utrecht? That is not an easy task.
Research corner: Progressive importance sampling
Corona and Research?
We would like to introduce a new chapter on our blog, which we simply call “Research corner“. As you might know, Ondrej and Jaroslav are not only great programmers, but also researchers. They have published many interesting studies and achieved great results in the academic field. We have decided to occasionally publish interesting news and articles from their research on our blog in hope to spark more interest in “what’s really under the layer of C++ code”
In the rest of this article, Ondra describes the latest project he had worked on.
Adam
Continue reading Research corner: Progressive importance sampling
Offtopic: Bercon maps for 3dsmax 2015
Today, I’ve taken a short break from making Corona even more awesome ;). Someone at the forum pointed out, that the great and powerful (and free) Bercon maps are not available for new 3ds max versions. Since the author decided to opensource them, I was able to compile a 3ds max 2015 version.
You can download it here http://corona-renderer.com/stuff/BerconMaps2015.zip. It is of course still free. If you don’t have Corona installed, you might need to download the x64 MSVC 2013 redistributables to make them work. If I have the time, I’ll update them again for the future 3dsmax versions.
Ondra
Thoughts on pricing and licencing
For the past couple of months we have been evaluating multiple licencing and pricing options and we have not come to a final conclusion yet. We do have some strategies that we can mark as “favorites”, but the final decision has not been done yet.
We know that many of our users (and competitors) do want to know our prices and licencing options, but the only thing we can share with you at the moment is that our aim is to release Corona as the software with the best value for your money. Not only pricewise, but also licencewise (+1UP – new word invented 😉 )
It means, that we want to sell Corona Renderer for a fair price, which will make it affordable, but also allow us to raise enough money necessary for even more agile development. Our intention IS NOT to release Corona as another overpriced SW on the market (which will make it unaffordable for most users in the Eastern Europe.) Continue reading Thoughts on pricing and licencing
Installation and troubleshooting guide
I’ve created a short installation and troubleshooting guide for Corona Alpha v6. We will collect the installation problems users encounter, together with solutions there. You can read it at the Corona wiki: https://corona-renderer.com/wiki/installation
Corona Alpha6 is out!
The long awaited Corona Renderer Alpha 6 is out. If you didn’t download it yet, get it now on the forum!
It has been 9 long months since we released A5, and we’ve come a long way since that. Numerous things were changed and improved. This article should give you a short brief about those changes we did in A6 and tell you something about our future plans.
So read on. Continue reading Corona Alpha6 is out!
Corona Alpha v6 announcement
So yesterday we had our last internal meeting about V6. It took the whole day and here is the conclusion.
Release date: We aim to release Corona on TUESDAY – 18/3/2014, provided there won’t be any major bugs discovered by then.
So starting now we really want to get our daily builds testers to use and abuse Corona Renderer as much as they can. Right now there is Alpha v6 Release candidate version RC3 available to all our daily build testers for this purposes. If everything goes well, there is no reason to not make Alpha 6 public.
What about price? Limitations?
Price is still nice & round zero and there are still no limitations, watermarks, etc. You can use A6 for as long as you want and on any commercial projects.
Why? Because we do have some exciting plans and we are really confident that we will still be able to significantly improve Corona after A6.
We are planning to release another article which will compare A6 to A5, present new features, bugfixes, speed improvement, and so on, so make sure to bookmark the blog! Lots of interesting stuff will be published here. And do not forget, rendering is magic ;).
Adam & Ondra
Corona@London
As you might remember, last week on 5/6/2014 I had a chance to present the pre-release Corona Alpha 6 on 3ds london event – Thank you Simon for the invitation! I really enjoyed being back in London and having chance to talk to the old friends from cg field which I haven’t seen for a while and being able to present them what we did with our Corona renderer. Presentation went very well (that is just my impression) and we got some incredible feedback, which is extremely valuable for us – as you – artists – are helping us to tailor Corona Renderer exactly to your needs. Apart of them I got a chance to visit some great London based studios – namely Vyonyx, Asymmetrica, ModelworksMedia, RiverFilm, CityscapeDigital. Simply put – it was great, thanks again guys for letting me present at your studios. I hope that it was not the last time we did this.
Adam