In this article, we catch up with Francesco Legrenzi, the author of what would go on to be the definitive guide for V-Ray back in 2008. Francesco has spent the last 4 years dedicating himself to writing a similar guide for Corona Renderer, with the aim of making it just as definitive! We spoke with him about the book, and the work that has gone in to writing it.
Tag Archives: tutorial
Corona Scatter Introduction by AsymmetricA Ltd.
Today we present you a new step-by-step tutorial by AsymmetricA Ltd. Grow yourself a forest!
Part I.
Hail Corona soldiers!
Welcome to this Corona Scatter introduction for 3ds Max. In this lesson we are going to take a look at how easy it is to import tree models, convert them to Corona compatible materials, turn them into proxies and scatter over large areas. For this tutorial you will need Corona 1.0, Corona Material Converter and Adobe Photoshop (or similar image editor).
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Making of: Corona sample C4D interior by Thomas Vournazos
Today, we bring you a tutorial/making-of article about the sample Corona for C4D scene written by Thomas Vournazos. Thomas is the founder and lead artist of Slahcube, a visualization studio based in Zurich.
I don’t have the patience to make super extra detailed blog posts, so I will try and make this post a bit basic and easy to follow. I’m already using Corona for some months, and although still on the start, things look promising. This scene was actually a vray scene that I worked on some months ago for a commercial project, so I had only to work on some material conversions and some mood concepts to check how Corona would pull it through.
I almost always work with HDRIs, because it is the only way i can check easily my light set-up. CoronaforC4D actually has a quite flexible way on dealing with HDRI. I often after some rough modeling with a white material and a fast check with some HDRIs I have. I tend to keep my whites quite low, around a 165 – 180 value in some cases at this point.
For the HDRI, i created a sky object and i attached a Corona material with an HDR texture in the emission slot. For this particular scene i used a Peter Guthrie map, the 1934. I also played with some afternoon ones but at the end i decided to stay with the 1934.
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