All posts by Tom Grimes

Corona Benchmark for OS X released

Corona Mac Benchmark

We’re pleased to launch the Corona Benchmark application for OS X!

This represents an important milestone for us. What you see here is a fully working version of Corona, using the same technology and rendering core as the Windows platform. The only difference at the moment is that it has no hooks into an external modeling program.

We’d ask you all to run the benchmark as the more people that try it, the more it will help this proof-of-concept and identify if there are any remaining issues with the conversion. Do please post your results (it’s an easy one click from within the benchmark to send them) and those results will post to the same table as the Windows results but will be marked in the listing as “OS X” (no flame wars, please! ;))

It took a lot of work to convert Corona across to OS X – 4 months of dedicated work by a single developer focused on the task – but we did it!

Coming Next….

As always when we release something new, we’re not taking any time to pause. Instead, we will be pressing on with our other plans, including a Linux version which should be simpler to complete now that the OS X version is done and could see a release later this year; a standalone version of Corona on the OS X; and of course the OS X version of Corona for Cinema4D. We’ll keep you updated!

 

Josu Solano – Using Corona for Concept Art

For concept artists, 3D can be just one step in the process in creating a final illustration. Josu Solano uses Corona to create his artwork, and he shared his creative process with us to show how it can make the world of difference for concept artists like himself.

Josu Solano - Tribal Village 2 Final

Continue reading to learn about Josu’s workflow…

Continue reading Josu Solano – Using Corona for Concept Art

Corona Renderer 1.4 Demo refresh

Corona 1.4 Demo Refresh

Corona 1.4 features some huge changes that transform both render times and workflow, making it almost like a different product.

For that reason, we have refreshed the clock on the demo – if you tried an earlier version and your demo expired, you can now try the demo of 1.4 and see just how far Corona has come!

Please note that this ‘refresher’ trial period will be 15 days for those of you who had an expired demo (new demo users still get the full 45 days). Also, this re-activation can only be done once per computer, so make sure you do that when you have plenty of time as you will be hooked once you start using Corona 1.4!

You can see all the changes in this release over on our announcement page – and now you can try those features for yourself even if you’d tested Corona before. Simply install Corona, and you can activate the refreshed demo period right from within Max. Enjoy!

Download Corona 1.4

AsymmetricA – The Dachong Development

AsymmetricA recently worked on the Dachong development, producing day and night versions of the shot, and they spoke with us about how they created those complimentary images – be sure to open the larger versions of the images to see the extraordinary level of detail!

Continue reading for a look behind the Dachong development project…

Continue reading AsymmetricA – The Dachong Development

Malak and the Boat – André Holzmeister

Malak_boat_material_06_1750

Exemplary animator André Holzmeister created ‘Malak and the Boat‘ to tell seven-year-old Malak’s harrowing story of her journey across the Mediterranean seeking shelter from the Syrian conflict. The animation is a key asset in Unicef’s ‘Unfairy Tales’ campaign to raise awareness of the impact of the Syrian crisis on the lives of children. We spoke with him to find out more about this project.

Continue reading to see what André had to say

Continue reading Malak and the Boat – André Holzmeister

Corona Renderer 1.4 for 3ds Max released

Corona 1.4 Blog Banner

We are proud to present to you Corona Renderer 1.4 for Autodesk 3ds Max! This release focuses on significantly reducing your render times (just check the stats that have been reported below) and speeding up your workflow, as well as increasing stability. The team has worked hard on this, and I’d like to thank them for taking Corona to the next level.

Continue reading Corona Renderer 1.4 for 3ds Max released