Category Archives: Interview

How Cityscape Digital created the images for Blue Abyss, the world’s deepest indoor pool

Cityscape Digital were recently appointed by Blue Abyss, the company behind the ambitious project to build the world’s deepest indoor dive and astronaut training centre, as their VR Partner.  Cityscape Digital are producing a VR model and support imagery for design, communications and marketing needs.

As part of this work Cityscape selected Corona Renderer for production of the still press images. Using the latest VR and game engine based visualisation technology, Cityscape Digital is enabling a rapid iterative design process, where the client Blue Abyss, the designers and stakeholders can collaborate in an innovative way. As the design evolves, key target investors, users and general public will be able to explore the ground-breaking new Dive Centre long before it’s built.

Cityscape Digital worked with Blue Abyss to produce a VR model for live presentations and roadshows giving a compelling first person experience. For the recent press releases, Blue Abyss wanted a video and a hero image to really capture the public’s imagination. The video was produced using a live export from Unreal 4 and Cityscape selected Corona Renderer for the production of the hero image for the main press release.

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We had a chance to ask David Connolly from Cityscape Digital some questions about this exciting project!
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Romeu&Julieta – All Made With Love

Romeu&Julieta were listed as one of the top 10 digital art studios in the world by Larva Graphics earlier this year, and we got a chance to ask them some questions about their work on the “Trident + Lollapalooza 2016′ campaign – created in just 7 days!

Romeu&Julieta_Trident Lollapalooza Campaign Image 2

Read our Q&A with Jean from Romeu&Julieta….

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Josu Solano – Using Corona for Concept Art

For concept artists, 3D can be just one step in the process in creating a final illustration. Josu Solano uses Corona to create his artwork, and he shared his creative process with us to show how it can make the world of difference for concept artists like himself.

Josu Solano - Tribal Village 2 Final

Continue reading to learn about Josu’s workflow…

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Malak and the Boat – André Holzmeister

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Exemplary animator André Holzmeister created ‘Malak and the Boat‘ to tell seven-year-old Malak’s harrowing story of her journey across the Mediterranean seeking shelter from the Syrian conflict. The animation is a key asset in Unicef’s ‘Unfairy Tales’ campaign to raise awareness of the impact of the Syrian crisis on the lives of children. We spoke with him to find out more about this project.

Continue reading to see what André had to say

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Museum of Modern Art – virtual tour by Guillermo Leal LLaguno

Guillermo Leal LLaguno of Steelblue created a virtual tour of the San Francisco Museum of Modern Art as his personal project. Click on the image below to experience the virtual tour, and read more to find out how it was made.


Museum of Modern Art - Guillermo LLaguno - Corona Renderer 1

Continue reading to learn how it was made…
Continue reading Museum of Modern Art – virtual tour by Guillermo Leal LLaguno

Romeo Reboot

Romeo Reboot directed by Rafael Grampá is one of four 10-minute films produced by Axe/Lynx. Corona Renderer was used to achieve realism and integrate the giant and other computer-generated objects into the live action footage.

Continue reading for a detailed description and breakdown videos…

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