All posts by Tom Grimes

Sad News

Dear all,

We are mourning the unexpected passing of our beloved colleague Jaroslav Krivanek, who died as a result of an accident. We are deeply shocked. We loved Jaroslav and we will remember him as a great person, colleague, teacher and friend. He was the backbone of our R&D in Chaos Czech and a great leader.

We are sending our deepest condolences and sympathy to his family and loved ones.

Jaroslav was devoted to the lifting of our Chaos Research division. While Corona and related products will continue unaffected, our plans for a dedicated research department will have to be postponed.

Black Friday 2019

Corona Renderer 5 lets you save memory and render time – and now with Black Friday upon us, those savings extend to money too!

“I AM IMPRESSED! I did a 5k render with the old displacement vs the 2.5D – memory usage went from 130gb to 60gb. For us at The Boundary, it already looks like it is going to be a game-changer.”
Peter Guthrie of The Boundary, on testing the Corona Renderer 5 daily builds

To save 22% on the first year of any Yearly FairSaaS License, head over to our order page and enter code BF19 during checkout. The offer only runs from Friday, November the 29th to Monday, December the 2nd, so don’t delay – your processor, RAM, and bank account will thank you!

ORDER NOW AND SAVE 22%!


Read more about corona renderer 5

Recent Spaces test out caustics in production scenes

Corona Renderer 4 introduced a whole new way of calculating caustics – but are they practical for use in actual production scenes? And what about in animations?

London-based architectural & design visualization studio Recent Spaces are always on the look-out for the ultimate in photo-realism, so their artist Tobias Grendelmeier did some testing to find out and shared their findings with us.

Recent Spaces – Caustics R&D from Recent Spaces

Read recent spaces’ results on testing caustics!

Corona Renderer 5 for Cinema 4D Released!

Corona Renderer 5 for Cinema 4D released!

It’s with great pleasure that we announce the release of Corona Renderer 5 for Cinema 4D! From the development of the Corona Core, this version brings a focus on optimizations, saving memory for displacement, and memory and render times for caustics – and from the Cinema 4D specific side, there are also a great many improvements, including multiple skies for use in LightMix, the addition of the Select Material, Select Shader and MultiShader, greatly improved handling of proxies, and more!

NEW FEATURES VIDEO

No time to read things in detail and want the quick overview? We’ve got you covered with the New Features video!

DOWNLOAD

Grab the latest version while you read! It’s available at:

https://corona-renderer.com/download/

Demo Refresh: If you have tried a previous version of Corona Renderer for Cinema 4D and your 45-day trial has expired, then you’ll be pleased to hear that we have automatically refreshed the demo period to give everyone an extra 14 days! Simply download and install Corona Renderer 5 for Cinema 4D from the link above, and activate the demo license right within Cinema 4D! Enjoy!

Read ABOUT CORONA RENDERER 5!

Corona Renderer 5 for 3ds Max Released!

Corona Renderer 5 for 3ds Max released

We’re pleased to announce the release of Corona Renderer 5 for 3ds Max! This release focuses mostly on optimizations, saving both memory and render times for general rendering, and more specifically for displacement and caustics.

NEW FEATURES VIDEO

For those who prefer to watch than read, here’s the New Features video:

DOWNLOAD

Grab the latest version while you read! It’s available at:

https://corona-renderer.com/download/

Demo Refresh: If you have tried a previous version of Corona Renderer and your 45-day trial has expired, then you’ll be pleased to hear that we have automatically refreshed the demo period to give everyone an extra 14 days! Simply download and install Corona Renderer 5 from the link above, and activate the demo license right within 3ds Max. Enjoy!

Read ABOUT CORONA RENDERER 5!

Sergey Poltavskiy, the 2018 Ford Expedition reveal

We last spoke with artist Sergey Poltavskiy at the beginning of 2018 – now it’s time to catch up with him again, to hear about how he worked with David Westphal (photographer), Marc Rochon (CGI/Retouching artist), and Gary Book (retouching artist) on the Ford 2018 Expedition reveal!

Sergey Poltavskiy Ford 2018 Expedition reveal 01
Continue reading Sergey Poltavskiy, the 2018 Ford Expedition reveal

The CG industry in Poland

In June last year, the BW3 arch-viz conference took place in Wroclaw, Poland. Corona Renderer was very well represented, and we caught up with organizer Michal Nowak, and artists Bartosz Domiczek and Marcin Jastrzebski to hear more about the CG industry in Poland today.

Bartek, Marcin and Michal
Bartosz, Marcin and Michal
Read about BW3 and CG in Poland!

Great Talks About Photo Realism

You may already have heard about the upcoming book, Great Talks About Photo Realism – as you might expect from the title, Corona Renderer artists are well-represented between its covers! We found out more about how the book came to be.

Great Talks About Photo Realism book cover.
Continue reading Great Talks About Photo Realism

Catching up with Valentinstudio

It’s good to make new friends, but it’s great to meet up with old friends and catch up on what has been going on! Almost exactly two years ago, back in 2017, we had the pleasure of presenting a company profile of Valentinstudio, a 3D agency based in Lyon, France. We caught up with them to hear about what has changed in those 2 years, and see some of their latest projects!

Valentinstudio Ferme Salon A
Read the latest from valentinstudio!