Category Archives: Announcement

Announcement

Corona C4D A1.1 hotfix + free sample scene

Corona for C4D render by Thomas Vournazos

 

We have just released a hotfix for our Cinema4D build. It corrects some issues reported after the recently release Alpha v1, that slipped through our internal/closed beta testing.

Updated Nov 22nd 2017 – this is an old article of course, so for those of you looking to download Corona Renderer for Cinema 4D, here is some updated information, replacing the old and out-of-date links:

You can download the latest official builds, for Windows and macOS, from our download page. If you are looking for the latest possible release, that will most likely be our daily builds – simply sign up for our forums and visit the daily builds section for the latest changelogs and download information!

And now, back to the original article – of course, there are many more changes to Corona for Cinema 4D since this was published!

End Update

Major changes

  • Fixed slowdown when using multiple CPU cores and some specific shaders
  • Fixed incorrect DOF distance parsing
  • Added missing opacity channel to Corona Material
  • Fixed layer shaders in R14
  • Fixed incorrect gamma in material editor previews
  • Fixed visibility property of objects (Display tag)
  • Added icons to Corona menus, better plugin load diagnostics, and other small UI changes

Cinema4D sample scene

This is not all we have for you today. After the release of Alpha v1, we got many requests asking for a sample scene. And now we are pleased to announce, that Thomas Vournazos agreed to share one of his scenes he made during testing. Here is the download link: https://download.corona-renderer.com/c4d-a1.1-scene.zip.

Corona for C4D sample scene by Thomas Vournazos
Corona for C4D sample scene by Thomas Vournazos

Corona for Cinema4D: 1 week after

Attention to all C4D Coronauts!

Exactly 1 week ago, we have launched the first public Cinema4D build of Corona Renderer. Since then we have monitored and analyzed the overwhelming feedback from the cg community. We are extremely pleased with the number of users who decided to try it and amount of positive feedback we got,  considering this is only the first version.

Some bugs popped up, which is understandable, since the code is still “young”. Any in-house testing cannot cover all the possibilities that the thousands of users out there will try. Normally, we would wait for the Alpha2 with the fixes, but with so many new users trying out Corona Renderer, we have decided to speed up things a little, and go for 1.1 hotfix. We will try to fix most of the problems in 1-2 weeks, and release an updated version as soon as possible. Promise.

OSX version?

Next frequently brought up question is the OSX version. It is possible to port Corona Renderer to other platforms, but doing that will require time which we currently do not have.  So while we will do OSX version as soon as possible, it won’t happen before the commercial release of 3dsmax version later this year. We should also mention that the Cinema4D version of Corona will stay free even after the commercial 3ds max release, until the plugin is stable and mature.

We would once again like to thank all Cinema4D users who decided to give Corona a spin. If you keep your enthusiasm, Cinema might even rival 3ds max as the main Corona platform in the future.

Ondra & Corona Team

Corona Alpha1 for Cinema4D is out!

Corona C4D AlphaV1 Logo

Cinema 4D here we go!

First public build of Corona Renderer for Cinema 4D is here and we would like to give a warm welcome to new Cinema Coronauts.

If you cannot wait any longer, the latest official releases can be found on our download page,  but I would still recommend you to read this article carefully anyway, so you will know everything about this build, installation, features and limitations.

Continue reading Corona Alpha1 for Cinema4D is out!

Corona Scatter innovation

We are glad to announce that we have recently welcomed another Coronaut to our family. Chris Johnson is a seasoned veteran of 3ds max (some of you might know his extremely helpful blog on Windows and 3dsmax development), and he has agreed to help with the Corona Scatter development. We are currently getting things started, but in the future we will be posting some test versions for our daily builds users, and we will appreciate any feedback and feature requests. We have created a new forum section for this.

In the next few months, you can expect both new features of Corona Scatter, and better integration in 3ds max. We will still try to keep the key features of the scatter intact: simplicity, easiness of use, and great performance even with lots of instances.

Alpha v7.1

We have just released a quick bug fix to our Alpha v7 release. It corrects few of the issues we have discovered shortly after releasing the Alpha v7. Because it has no new features, it is 100% compatible with A7, so you can update at any time.

The fixed bugs are:

  1. Proxy exporter script adding multiple items in the quad menu (right mouse button menu in viewport).  If you have experienced the problem, you will need to go to Customize -> Customize User Interface -> Quads after installing, and either manually remove the Corona_proxy_exporter items, or press “Reset”.
  2. Shadow catcher‘s option “Use enviro color mapping” projecting the environment incorrectly.
  3. Only part of the image being copied/saved when render region was used.
  4. Photographic exposure for Cylindrical/Spherical cameras not working.
  5. Crash when copying targeted CoronaLights into multiple copies.
  6. Crash when creating proxy by clicking the “From scene” button before the object is created in the scene.

Update: This version now expired and is no longer available. Use the version 1.0 instead.

Corona Alpha7 is out!

Corona Renderer V7

Exactly 3 months and 13 days after releasing Alpha V6 we are back with the fresh new version 7. We would like to commit to this fast-paced development also for the future releases – we hope to deliver up to three versions per year – so you will be always able to get your hands on the latest tech as soon as possible. You can download it here – or continue reading about the new features ;). We are also including a sample scene with Corona set up with this release. There is also a dedicated A7 thread on the forum.

Continue reading Corona Alpha7 is out!

3D World CG AWARDS 2014

And unexpected becomes reality… We have been nominated for 3D WORLD CG AWARDS 2014 in sub-category New Application in “Technology Awards” section.

3D WORLD CG AWARDS 2014

That is a BIG THING for us. Whatever the final outcome will be, we are very happy that we made it that far.

But none of that would be possible without you – users, forum moderators, scripters, plug-in developers, bloggers, alpha testers, content creators and all the people who helped us to get this nomination. We want to say big & fat Thank you!

If you feel like pushing us even more to the limelight of the reflectors and you do like what we do,  support us by voting  for us in this round.  And who knows, you might send us to the final round where jury will decide the winner.

Thank you Coronauts!

Adam

Thoughts on pricing and licencing

For the past couple of months we have been evaluating multiple licencing and pricing options and we have not come to a final conclusion yet. We do have some strategies that we can mark as “favorites”, but the final decision has not been done yet.

We know that many of our users (and competitors) do want to know our prices and licencing options, but the only thing we can share with you at the moment is that our aim is to release Corona as the software with the best value for your money. Not only pricewise, but also licencewise (+1UP –  new word invented 😉 )

It means, that we want to sell Corona Renderer for a fair price, which will make it affordable, but also allow us to raise enough money necessary for even more agile development. Our intention IS NOT to release Corona as another overpriced SW on the market (which will make it unaffordable for most users in the Eastern Europe.) Continue reading Thoughts on pricing and licencing

Corona Alpha6 is out!

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The long awaited Corona Renderer Alpha 6 is out. If you didn’t download it yet, get it now on the forum!

It has been 9 long months since we released A5, and  we’ve come a long way since that. Numerous things were changed and improved. This article should give you a short brief about those changes we did in A6 and tell you something about our future plans.
So read on. Continue reading Corona Alpha6 is out!