Tag Archives: Corona Renderer

Josu Solano – Using Corona for Concept Art

For concept artists, 3D can be just one step in the process in creating a final illustration. Josu Solano uses Corona to create his artwork, and he shared his creative process with us to show how it can make the world of difference for concept artists like himself.

Josu Solano - Tribal Village 2 Final

Continue reading to learn about Josu’s workflow…

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A Dark Jedi and a Renegade Princess by Jeronimo Gomez

Take a trip to the dark side! Even when 3D is just one step along the way, Corona is a powerful addition to your toolset. Jeronimo Gomez tells us how he used Corona’s rendering passes to create the template for his image, and then used photobashing and over-painting to give the final result.

CGPlus_Reimagine Star Wars Contest_Jeronimo Gomez_FINAL

Read on to see how Jeronimo created his image…

Continue reading A Dark Jedi and a Renegade Princess by Jeronimo Gomez

Corona Renderer 1.4 Demo refresh

Corona 1.4 Demo Refresh

Corona 1.4 features some huge changes that transform both render times and workflow, making it almost like a different product.

For that reason, we have refreshed the clock on the demo – if you tried an earlier version and your demo expired, you can now try the demo of 1.4 and see just how far Corona has come!

Please note that this ‘refresher’ trial period will be 15 days for those of you who had an expired demo (new demo users still get the full 45 days). Also, this re-activation can only be done once per computer, so make sure you do that when you have plenty of time as you will be hooked once you start using Corona 1.4!

You can see all the changes in this release over on our announcement page – and now you can try those features for yourself even if you’d tested Corona before. Simply install Corona, and you can activate the refreshed demo period right from within Max. Enjoy!

Download Corona 1.4

AsymmetricA – The Dachong Development

AsymmetricA recently worked on the Dachong development, producing day and night versions of the shot, and they spoke with us about how they created those complimentary images – be sure to open the larger versions of the images to see the extraordinary level of detail!

Continue reading for a look behind the Dachong development project…

Continue reading AsymmetricA – The Dachong Development

Malak and the Boat – André Holzmeister

Malak_boat_material_06_1750

Exemplary animator André Holzmeister created ‘Malak and the Boat‘ to tell seven-year-old Malak’s harrowing story of her journey across the Mediterranean seeking shelter from the Syrian conflict. The animation is a key asset in Unicef’s ‘Unfairy Tales’ campaign to raise awareness of the impact of the Syrian crisis on the lives of children. We spoke with him to find out more about this project.

Continue reading to see what André had to say

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Museum of Modern Art – virtual tour by Guillermo Leal LLaguno

Guillermo Leal LLaguno of Steelblue created a virtual tour of the San Francisco Museum of Modern Art as his personal project. Click on the image below to experience the virtual tour, and read more to find out how it was made.


Museum of Modern Art - Guillermo LLaguno - Corona Renderer 1

Continue reading to learn how it was made…
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Eduard Caliman – Interior Visuals

Today we present to you a set of amazing interior renders by 3D artist Eduard Caliman:

Corona Renderer - Eduard Caliman - Luxurious Living Room 1

Hi, my name is Eduard Caliman and I own a visualization studio in the UK where I create visuals for interior design studios, architects, creative agencies and product manufacturing companies.

Continue reading to see further examples of artwork by Eduard, and find out why Corona is his favorite render engine…

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Seaford Court by Recent Spaces

We are honored to showcase these amazing stills and an animation by Alex York and Iain Banks of Recent Spaces:

We were commissioned by an interior designer to produce a series of still interior shots of a London apartment called Seaford Court. The flat was to be refurbished to a very high specification and the client required CGIs to understand the designer’s vision before committing to it (and particularly the furniture and lighting choices). Most of the furniture, lighting and objects were specified by the designer and are real-world pieces.

Continue reading for a comprehensive commentary on creation of this project, tricks used, and problems encountered…

Continue reading Seaford Court by Recent Spaces