All posts by Tom Grimes

Hyundai i30n “Turning Petrol Heads” – wearelut

We spoke with John Crawshaw from wearelut about their recent “Turning Petrolheads” project for the Hyundai i30n. This involved creating a 60 second TV ad and two 15 second TV spots, plus a print and billboard campaign (which included lenticular images, that change with angle of view, on the sides of London buses).


Hyundai i30n – Turning petrol heads from wearelut on Vimeo.

All the work featured a mix of CGI blended with real world footage, and we asked John about the challenges they faced.

Read about wearelut’s work on the Hyundai i30n campaigns
Continue reading Hyundai i30n “Turning Petrol Heads” – wearelut

Corona Renderer for Cinema 4D, Beta 2 Released!

Corona Renderer for Cinema 4D Beta 2 released!

We are pleased to announce that Corona Renderer for Cinema 4D Beta 2 is released!

It has taken longer than we anticipated to move from Beta 1 to Beta 2, but it has been worth the wait! That largest part of the work on Beta 2 was the implementation of the Corona Material Node Editor, which adds a whole new way of working with materials (any materials, not just Corona Materials) and will revolutionize material editing in Cinema 4D.

But that’s not all! Some quick highlights are adding the Skin and Hair materials, a scene converter, the UVW Randomizer shader, the Corona Triplanar shader, advanced Bokeh effects, support for the native Layered shader, support for Cinema 4D R20, and more.

And of course there have been a huge number of bug fixes too.

NEW FEATURES VIDEO

Life is busy! If you don’t have time to read the blog, this video will give you a quick overview of the main new features in this release!

Read full details of what’s new in Corona Renderer for Cinema 4D Beta 2!
Continue reading Corona Renderer for Cinema 4D, Beta 2 Released!

Corona Renderer for Cinema 4D, Beta 2, Release Candidate 1 Released!

Corona Renderer for Cinema 4D Beta 2 RC 1 released

We are pleased to announce that the Release Candidate 1 for Corona Renderer for Cinema 4D, Beta 2 is out now!

The long-awaited Corona node material system has finally been implemented, but that’s not all – we also managed to implement other interesting features such as the scene converter and hair rendering support (Note: the Corona Hair Material can be used to control the look of the hair, but to use the frizz or curl parameters, the Cinema Hair Material must be used together with the Corona one – this will be improved in the first daily builds after the Beta 2 stable release).

We also did some rewriting of the internals, for example to bring more stability to motion blur, and we removed the flipping of the Y and Z axis to make fixing bugs easier in the future.

DOWNLOAD

If you want to get straight to the download, you will find the latest version at:

Download Beta 2 RC 1 from the Google Drive

Read what’s new!

Continue reading Corona Renderer for Cinema 4D, Beta 2, Release Candidate 1 Released!

Iván Zabalza González: from the Corona Academy to traveling the world!

We caught up with Iván Zabalza González, one of the most active Primary Certified Instructors from Corona Academy, to ask about his travels around the world teaching Corona Renderer – find out about scary plane flights, eating grasshoppers, and more!

 

Ivan Zabalza in Cochabamba - Bolivia
Ivan in Cochabamba, Bolivia

Read more about Ivan’s adventures!

Continue reading Iván Zabalza González: from the Corona Academy to traveling the world!

Behind the scenes at animation studio, Stratostorm

Stratostorm was founded in December 2014 and is an independently-owned creative production studio, specializing in Visual Effects, 3D Animation and Compositing, with offices in São Paulo and Los Angeles. We spoke with Founder and Exectutive Producer & Business Development, Helena Hilario, to learn more about Stratostorm and their work.


Esquadrão Anticáries | Molar from StratoStorm.

Read about Stratostorm, and how they use Corona Renderer for their animations!

Continue reading Behind the scenes at animation studio, Stratostorm

Davide Calabrò, the making of “5th Avenue – Witness of…”

Davide Calabrò is a freelance 3D artist, based in the Netherlands. We spoke with him about what went into the making of his amazingly detailed image, “5th Avenue – Witness of…”

Davide Calabrò, 5th Avenue - The Witness Of... final image

 

Read about the making of “5th Avenue – Witness of…”

Continue reading Davide Calabrò, the making of “5th Avenue – Witness of…”

Bartosz Domiczek, the making of “Northern Wisps”

Bartosz Domiczek won Ronen Bekerman’s CABINS 3D Challenge with his stunning set of images entitled “Northern Wisps”. We caught up with him to ask what went into the making of these images!

Bartosz Domiczek "Northern Wisps"

Read about the making of Nothern Wisps!

Continue reading Bartosz Domiczek, the making of “Northern Wisps”

Evgeniy Nepomnyashchiy – toon style imagery for games

Evgeniy Nepomnyashchiy is a 3D artist who specializes in making images for games, giving them a painterly or cartoon look. We spoke with him about his workflow for achieving his final result.

Evgeniy Nepomnyashchiy, Corona Renderer, EON background

Read about how Evgeniy uses Corona Renderer to create his stylized images

Continue reading Evgeniy Nepomnyashchiy – toon style imagery for games

Evan Alexander – 3D in the Design Process for Live Concerts and Television Events

Evan Alexander is a visualizer for stage shows, concerts and live TV events, and has used Corona Renderer to help create the designs for Harry Potter and the Cursed Child in New York, Jesus Christ Superstar Live for NBC, and Sam Smith’s ‘The Thrill of It All” tour, and more.

In this article, he shares background about his career, how his tools and workflow have evolved over the years, and how Corona Renderer for Cinema 4D has become indispensable in his work, where fast-turnaround of changes and accurate lighting are critical.

Evan Alexander, personal work

Read about how Evan uses Corona Renderer for stage and set design!

Continue reading Evan Alexander – 3D in the Design Process for Live Concerts and Television Events

Corona Renderer 2 for 3ds Max Released!

Corona Renderer 2 released

We’re pleased to announce the release of Corona Renderer 2 for 3ds Max! For this version, we’ve focused on heterogeneous media; the first steps in V-Ray compatibility; around 110 new materials in the Material Library; the Corona Official Toolbar; overall reduction in memory requirements; a LOT of bug fixes; and stability & workflow improvements!

 

NEW FEATURES VIDEO

The New Features video is below for the tldr; guided tour of what’s new in this release:

Read more for full details on the update and the download link!

Continue reading Corona Renderer 2 for 3ds Max Released!