Tag Archives: making of

Andres Saarnak, product renderings for KEHA 3

We spoke with Andres Saarnak, of Saarnak Visuals, about how he started in 3D, founded his own company, and in particular about how he approaches product rendering, such as his work for the KEHA 3 catalog. NOTE – be sure to view the full-size images to appreciate the detail, as some of these are 5K renders!

Saarnak KEHA 3 product render 00

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Lemons Bucket

Lemons Bucket are an Architecture 3D Visualization studio based in Madrid, Spain. Recently they tried Corona Renderer for the first time on their personal project, the Center for Cancer and Health (designed by Nord Architects). We spoke with them to learn more about them, and how these images were made.

Lemons Bucket Center for Cancer and Health 01

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The Making of “Morning After the Rain”

Back in December 2016, Shabeer posted his “Morning After the Rain” image in the Corona forums, which proved very popular in the community! We spoke with him to learn what went into making these photo-real images.

Morning After the Rain by Shabeer

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Dodge Charger ’69 by Dmytrenko Igor

This beautiful image of a ’69 Dodge Charger was chosen by a few sites to accompany the news of the release of Corona 1.4. In this article, artist Dmytrenko Igor takes us through how the image was set up, rendered and post production applied, all in under 3 hours!

Dodge 69 by Ihor Dmytrenko

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The Riyadh Residence – OAOA Architecture Associates by SO-ON

SO-ON (Something out of Nothing) is the creation of Guilherme Pinheiro and Mark Staddon, launched earlier this year in Brisbane, Australia. Here they talk about their recent work on the Riyadh Residence project, with a focus on how they created the unique perspective of the waterfall shot.

SO-ON Riyadh Residence final image

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Francesco Legrenzi – The Making Of A Mountain Home Interior

Francesco Legrenzi of Legrenzi Studio prepared a ‘making-of’ for a project created in Corona 1.3, where he reveals some of his workflow secrets which eventually led to the creation of an amazing, photoreal interior.

Corona Renderer - Francesco Legrenzi - Mountain Home Interior 01

1. Introduction

First, I would like to personally thank Ondra Karlík and the whole Corona team for the enormous effort that has eventually resulted in what I believe is currently the best 3ds Max rendering engine for architecture and design. Many users around the world, from inexperienced students to skilled professionals, are now migrating to this wonderful program.

It’s been three years now that I have been using Corona in all of my projects. Our studio is relatively small, so we cannot use two different rendering engines. At one point, we had to make a choice. Three years ago it might have seemed risky. But it quickly turned out to be a very smart decision.

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Romeo Reboot

Romeo Reboot directed by Rafael Grampá is one of four 10-minute films produced by Axe/Lynx. Corona Renderer was used to achieve realism and integrate the giant and other computer-generated objects into the live action footage.

Continue reading for a detailed description and breakdown videos…

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“The Dreamer” by Roof Studio

Roof Studio is a young production company based in NYC. We contacted Sam Mason, one of the directors and a 3D artist at Roof, about their recent “The Dreamer” project commissioned by Honda. All parts of the below animation, except for the clouds, were rendered in Corona:

Read more for a very cool making-of video, and a short sum-up of the team’s impressions…

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