Category Archives: Release

Release

Discussion about Prices & Licence Politics II.

Discussion benefits everyone

First, thanks a lot for all your responses, suggestions, opinions & messages  – good spirited and even not-that-positive ones. They both count as they show us different views. Since some points we made in the original article were not clear, there was some confusion and questions we want now to clear out.
This follow up article tries to explain some points better and answer you all questions where we know the answer (there are some questions where we ourselves do not have the answer yet, however our intentions and visions are crystal clear).

Also we have decided to change couple of things based on your suggestions. We try to be as fair and transparent as possible.

I have decided to write this blog post in Q&A fashion. Most of the questions were raised by you. Also some facts and topics we did not cover in the first article are published in this one.

Make yourself a tea or coffee and enjoy the long blog post.

Continue reading Discussion about Prices & Licence Politics II.

Prices & Release Date of Corona Renderer 1.0 for 3dsmax


Thanks to a discussion with Corona Renderer users, we have decided to adjust some of the things in this article. Please read follow-up article here.

 

Prices & Licensing

One of the most complicated topics which we have encountered yet. We are talking about this for the second time. This time we have much clearer image, but still it is a big step into the unknown. We have done our research, calculated costs of future development, compared licensing options, exchanged numerous emails, made countless hours on skype and killed couple of hours on meetings regarding this topic. You can read the results below.

Continue reading Prices & Release Date of Corona Renderer 1.0 for 3dsmax

Corona C4D A1.1 hotfix + free sample scene

Corona for C4D render by Thomas Vournazos

 

We have just released a hotfix for our Cinema4D build. It corrects some issues reported after the recently release Alpha v1, that slipped through our internal/closed beta testing.

Updated Nov 22nd 2017 – this is an old article of course, so for those of you looking to download Corona Renderer for Cinema 4D, here is some updated information, replacing the old and out-of-date links:

You can download the latest official builds, for Windows and macOS, from our download page. If you are looking for the latest possible release, that will most likely be our daily builds – simply sign up for our forums and visit the daily builds section for the latest changelogs and download information!

And now, back to the original article – of course, there are many more changes to Corona for Cinema 4D since this was published!

End Update

Major changes

  • Fixed slowdown when using multiple CPU cores and some specific shaders
  • Fixed incorrect DOF distance parsing
  • Added missing opacity channel to Corona Material
  • Fixed layer shaders in R14
  • Fixed incorrect gamma in material editor previews
  • Fixed visibility property of objects (Display tag)
  • Added icons to Corona menus, better plugin load diagnostics, and other small UI changes

Cinema4D sample scene

This is not all we have for you today. After the release of Alpha v1, we got many requests asking for a sample scene. And now we are pleased to announce, that Thomas Vournazos agreed to share one of his scenes he made during testing. Here is the download link: https://download.corona-renderer.com/c4d-a1.1-scene.zip.

Corona for C4D sample scene by Thomas Vournazos
Corona for C4D sample scene by Thomas Vournazos

Corona for Cinema4D: 1 week after

Attention to all C4D Coronauts!

Exactly 1 week ago, we have launched the first public Cinema4D build of Corona Renderer. Since then we have monitored and analyzed the overwhelming feedback from the cg community. We are extremely pleased with the number of users who decided to try it and amount of positive feedback we got,  considering this is only the first version.

Some bugs popped up, which is understandable, since the code is still “young”. Any in-house testing cannot cover all the possibilities that the thousands of users out there will try. Normally, we would wait for the Alpha2 with the fixes, but with so many new users trying out Corona Renderer, we have decided to speed up things a little, and go for 1.1 hotfix. We will try to fix most of the problems in 1-2 weeks, and release an updated version as soon as possible. Promise.

OSX version?

Next frequently brought up question is the OSX version. It is possible to port Corona Renderer to other platforms, but doing that will require time which we currently do not have.  So while we will do OSX version as soon as possible, it won’t happen before the commercial release of 3dsmax version later this year. We should also mention that the Cinema4D version of Corona will stay free even after the commercial 3ds max release, until the plugin is stable and mature.

We would once again like to thank all Cinema4D users who decided to give Corona a spin. If you keep your enthusiasm, Cinema might even rival 3ds max as the main Corona platform in the future.

Ondra & Corona Team

Corona Alpha1 for Cinema4D is out!

Corona C4D AlphaV1 Logo

Cinema 4D here we go!

First public build of Corona Renderer for Cinema 4D is here and we would like to give a warm welcome to new Cinema Coronauts.

If you cannot wait any longer, the latest official releases can be found on our download page,  but I would still recommend you to read this article carefully anyway, so you will know everything about this build, installation, features and limitations.

Continue reading Corona Alpha1 for Cinema4D is out!

Alpha v7.1

We have just released a quick bug fix to our Alpha v7 release. It corrects few of the issues we have discovered shortly after releasing the Alpha v7. Because it has no new features, it is 100% compatible with A7, so you can update at any time.

The fixed bugs are:

  1. Proxy exporter script adding multiple items in the quad menu (right mouse button menu in viewport).  If you have experienced the problem, you will need to go to Customize -> Customize User Interface -> Quads after installing, and either manually remove the Corona_proxy_exporter items, or press “Reset”.
  2. Shadow catcher‘s option “Use enviro color mapping” projecting the environment incorrectly.
  3. Only part of the image being copied/saved when render region was used.
  4. Photographic exposure for Cylindrical/Spherical cameras not working.
  5. Crash when copying targeted CoronaLights into multiple copies.
  6. Crash when creating proxy by clicking the “From scene” button before the object is created in the scene.

Update: This version now expired and is no longer available. Use the version 1.0 instead.

Corona Alpha7 is out!

Corona Renderer V7

Exactly 3 months and 13 days after releasing Alpha V6 we are back with the fresh new version 7. We would like to commit to this fast-paced development also for the future releases – we hope to deliver up to three versions per year – so you will be always able to get your hands on the latest tech as soon as possible. You can download it here – or continue reading about the new features ;). We are also including a sample scene with Corona set up with this release. There is also a dedicated A7 thread on the forum.

Continue reading Corona Alpha7 is out!

Corona Alpha6 is out!

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The long awaited Corona Renderer Alpha 6 is out. If you didn’t download it yet, get it now on the forum!

It has been 9 long months since we released A5, and  we’ve come a long way since that. Numerous things were changed and improved. This article should give you a short brief about those changes we did in A6 and tell you something about our future plans.
So read on. Continue reading Corona Alpha6 is out!

Corona Alpha v6 announcement

alpha6

So yesterday we had our last internal meeting about V6. It took the whole day and here is the conclusion.

Release date: We aim to release Corona on TUESDAY – 18/3/2014, provided there won’t be any major bugs discovered by then.

So starting now we really want to get our daily builds testers to use and abuse Corona Renderer as much as they can. Right now there is Alpha v6 Release candidate version RC3 available to all our daily build testers for this purposes. If everything goes well, there is no reason to not make Alpha 6 public.

What about price? Limitations?

Price is still nice & round zero and there are still no limitations, watermarks, etc. You can use A6 for as long as you want and on any commercial projects.
Why? Because we do have some exciting plans and we are really confident that we will still be able to significantly improve Corona after A6.

We are planning to release another article which will compare A6 to A5, present new features, bugfixes, speed improvement, and so on, so make sure to bookmark the blog! Lots of interesting stuff will be published here. And do not forget, rendering is magic ;).

Adam & Ondra