We’re pleased to announce the release of Corona Renderer 2 for 3ds Max! For this version, we’ve focused on heterogeneous media; the first steps in V-Ray compatibility; around 110 new materials in the Material Library; the Corona Official Toolbar; overall reduction in memory requirements; a LOT of bug fixes; and stability & workflow improvements!
NEW FEATURES VIDEO
The New Features video is below for the tldr; guided tour of what’s new in this release:
Read more for full details on the update and the download link!
Pikcells are a design-driven studio, founded in Huddersfield, UK, in 2003. They mostly focus on high-end CGI for retail, furniture and interior room sets, along with lots of creative experimentation. We spoke with Creative Director Richard Benson about their 15 year journey and some of the changes they’ve gone through in that time!
In past articles, we’ve explored the work that goes into VFX from the point of view of the CGI artist – this time though we take a different view of the process, talking with Michael Mizrachi about the director’s point of view when working with lots of CGI, as happened in his recent work on the music video for “One Day Love“.
Juan Monsivais is a 3D visualizer who recently became a Corona Certified Instructor. We spoke with him about how he got started in 3D, took a look at some of his artwork through the years with V-Ray and Corona Renderer, and asked him what his passions are and about his plans for the future of the training he offers!
Milad Kambari is a 3D visualizer based in Tehran who recently decided to host an exhibition there of 3D artwork made by various artists using Corona Renderer. We caught up with him to learn a little about him, to hear about how the exhibition went, and take a look at some of the renders that were (literally!) on show:
Claudio Gallego is a 3D artist who has been creating renders for online configuration tools that allow users to view a product with different styles, finishes and environments which they can pick for themselves. These require many tens of thousands of renders to handle all the possible combinations, and we spoke with him to find how he manages these kinds of projects!
Whether 3D is your hobby or your career, it’s quite likely that at some point you have used a render farm. Have you ever wondered what it’s like behind the scenes, what goes into running one, and when people choose to turn to a render farm to help out? We spoke with Lucas B, Director of Operations at GarageFarm.NET to find out!
Andrew Krivulya is a 3D outsourcer who has recently been sharing his work on his “Forester” project created using Corona Renderer. He also creates tutorials, and does travel photography and videos, and we spoke to him about the life of a freelancer, and what’s in store with the “Forester” project!