Tag Archives: Corona Renderer

Corona Renderer 2 for 3ds Max Released!

Corona Renderer 2 released

We’re pleased to announce the release of Corona Renderer 2 for 3ds Max! For this version, we’ve focused on heterogeneous media; the first steps in V-Ray compatibility; around 110 new materials in the Material Library; the Corona Official Toolbar; overall reduction in memory requirements; a LOT of bug fixes; and stability & workflow improvements!

 

NEW FEATURES VIDEO

The New Features video is below for the tldr; guided tour of what’s new in this release:

Read more for full details on the update and the download link!

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Know Your Devs – Jaroslav Křivánek

With Corona Renderer, you don’t just get the software, you also get the team behind it. Using the software will teach you about that, but how do you get to know about the team?

That’s the idea behind our “Know Your Devs” series of articles, where we invite users to post their questions for a particular developer, and this time it’s co-developer of  Corona in the early days and current Research Lead….. Jaroslav Křivánek!

Read Jaroslav’s answers!
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JobsDev fair in Prague

As you know, we are currently on the look out for new C++ Developers (see our jobs page for more details!) As part of that ongoing search, we recently attended the JobsDev fair in Prague. As well as sharing details of our open positions, we also made sure the attendees had fun with a “Real or Render” game – you can read more about the fair, and see the images we used in the game in this edition of the blog!

Jobs Dev 2018, Prague

Read about the Jobs Dev fair, and see the Real Or Render results!

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Pikcells – 15 years in the 3D industry

Pikcells are a design-driven studio, founded in Huddersfield, UK, in 2003. They mostly focus on high-end CGI for retail, furniture and interior room sets, along with lots of creative experimentation. We spoke with Creative Director Richard Benson about their 15 year journey and some of the changes they’ve gone through in that time!

Pikcells, Macaroon kitchen design

Read about Pikcells

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One Day Love

In past articles, we’ve explored the work that goes into VFX from the point of view of the CGI artist – this time though we take a different view of the process, talking with Michael Mizrachi about the director’s point of view when working with lots of CGI, as happened in his recent work on the music video for “One Day Love“.

One Day Love from Michael Mizrachi on Vimeo.

Read more about “One Day Love”!

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Know Your Devs – Ondra Karlik

With Corona Renderer, you don’t just get the software, you also get the team behind it. Using the software will teach you about that, but how do you get to know about the team?

That question gave us a new idea, “Know Your Devs”, where we invite users to post their questions for a particular developer, starting with… Ondra Karlik!

Ondra Karlik

 
Read Ondra’s answers!
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Juan Monsivais – visualizing the past, and training for the future

Juan Monsivais is a 3D visualizer who recently became a Corona Certified Instructor. We spoke with him about how he got started in 3D, took a look at some of his artwork through the years with V-Ray and Corona Renderer, and asked him what his passions are and about his plans for the future of the training he offers!

Juan Monsivais Sphere Exterior

Read what Juan had to tell us!
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Exhibition in Tehran

Milad Kambari is a 3D visualizer based in Tehran who recently decided to host an exhibition there of 3D artwork made by various artists using Corona Renderer. We caught up with him to learn a little about him, to hear about how the exhibition went, and take a look at some of the renders that were (literally!) on show:

Milad Kambari, photo from the exhibition in Tehran

Read more about the exhibition at the Arasbaran Cultural Center
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Claudio Gallego – Babyfoot and Billiards

Claudio Gallego is a 3D artist who has been creating renders for online configuration tools that allow users to view a product with different styles, finishes and environments which they can pick for themselves. These require many tens of thousands of renders to handle all the possible combinations, and we spoke with him to find how he manages these kinds of projects!

Claudio Gallego Toulet Billiards Configuration Tool 01

Read how Claudio creates the renderings for the configuration tools!
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Behind the scenes at a render farm, with GarageFarm.NET

Whether 3D is your hobby or your career, it’s quite likely that at some point you have used a render farm. Have you ever wondered what it’s like behind the scenes, what goes into running one, and when people choose to turn to a render farm to help out? We spoke with Lucas B, Director of Operations at GarageFarm.NET to find out!

Read the interview with Lucas B
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