Corona for Cinema4D Alpha v4 released!

C4D

While we are finishing the new version 1.3 for 3ds Max, we are not forgetting about Cinema4D plugin – today we have the Alpha v4 version ready for you! Aside from the usual bugfixes and small features, it brings one major new feature: interactive rendering. You can download the installer for Cinema4D R14-R17 for Windows here.

Major New Features

  • Interactive rendering
  • Added C4D R17 support
  • Added Mask pass
  • Improved motion blur support
  • Improved layer shader support

Continue reading Corona for Cinema4D Alpha v4 released!

Corona Renderer 1.2 for 3ds Max – released

Corona Renderer 1.2

Here we go again. Corona Renderer version 1.2 for 3ds Max is being served piping hot!
This is our fastest delivery of the new version so far – it took us just 43 days from the release date of version 1.1. As we stated before, we prefer this strategy of releasing multiple smaller updates, so you always have the chance to use our latest tech. Hopefully everything will run smoothly 🙂

 

Quick Facts


  • Corona Render 1.2 is freely available to all our customers on FairSaaS (monthly, yearly), Box with Subscription and Educational/Student license.
  • Supports Autodesk 3ds Max versions 2011-2016.

Continue reading Corona Renderer 1.2 for 3ds Max – released

Corona Renderer in official „Panic! At The Disco“ music video!

São Paulo-based studio StratoStorm used Corona to produce over 50 CGI shots for an optical illusion-inspired Panic! At The Disco music video for their song “Hallelujah”. Check out StratoStorm’s impressions on working with Corona!

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Spring 2015: Roadmap and Project Update

Roadmap

Our roadmap for 3ds Max version is finally online on our trello board. We have published information about two upcoming versions so now you can see what is ahead.

Corona Renderer Roadmap

As you can see we intend to release the version 1.2 in less than 45 days after the release of the version 1.1. We would like to keep a similar release cycle also for the most of the future updates.

Continue reading Spring 2015: Roadmap and Project Update

Corona Renderer 1.1 for 3ds Max – released

Blog Banner - Corona 1_1

Here comes the version 1.1 for 3ds Max!
We really wanted to release this version much earlier, but other business-related tasks (hiring new people, establishing new offices, first Coronaut baby delivery, …) kept us from it. This version is not a huge update, but it adds some sweet features which we plan to develop even further in next releases.

 

Quick Facts


  • Corona Render 1.1 is freely available to all customers on FairSaaS (monthly, yearly), Box with Subscription and Educational/Student license.
  • Supports Autodesk 3ds Max versions 2011-2016.
  • Road map for the future development will be published next week.
  • Yes, and it is faster again.

Continue reading Corona Renderer 1.1 for 3ds Max – released

Corona for C4D Alpha v3 is out

While we are finishing the Corona for 3ds Max 1.1 release, we have decided to publish another Cinema 4D plugin version.  This is a quick update that brings many small, but highly useful features, before some of the larger issues (interactive rendering, Mac support) are addressed. You can download the installer for Cinema4D R14/R15/R16 here

Major Changes

  • Added new Corona materials (advanced light emitter: LightMtl, advanced volumetric material: VolumeMtl)
  • Added new shaders (ambient occlusion: AoShader, geometry edge/vertex shader: WireShader)
  • Enhanced Corona Material (added SSS support, absorption shader)
  • IES light support
  • Improved standard C4D materials support
  • Added basic support for Non-Corona materials (e. g. Banzi, Cheen)
  • Added Corona VFB (experimental)

 

Continue reading Corona for C4D Alpha v3 is out

Corona for Cinema4D Alpha v2 released

After a lot of hard work, we can finally present you the second Alpha release of Corona plugin for Cinema4D. It fixes all major problems of the previous version, and brings the Corona 1.0 core to Cinema4D, along with some new important features.

It is compatible with Cinema4D R14/R15/R16. Download it here.

Changelog

Major changes:

  • Added multipass support (render elements)
  • Added Blend and Portal materials
  • Improved stability of animations
  • Uses Corona 1.0 core (with all its stability, performance, and rendering quality  improvements)
  • UHD cache (with save/load support)
  • Reworked render settings UI to match 3ds max version more closely
  • Interactive colormapping
  • Improved logging

Continue reading Corona for Cinema4D Alpha v2 released

Render Legion and AMD Announce Cooperation

FireRender logoWe are finally able to announce some interesting development in our company. Last year we have decided to explore other projects beside Corona Renderer and cooperate with third parties. Our main goal was to get access to resources, knowledge, and exposure that would be out of our reach otherwise, by cooperating with interesting partners.

Our first of these “special operations” projects is developing a 3ds Max integration plugin for AMD FireRender. FireRender is a GPU renderer developed by AMD primarily for AMD FirePro GPUs. We were responsible for plugging this existing product into 3ds Max. You can read more info about FireRender in AMD’s press release.


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Corona Renderer 1.0 – One Month After

In this blog post I would like to inform you about our future plans and what you can expect in following weeks. It is actually one month and 11 days later, but we simply did not have any spare time to write this blog post earlier ;).

Important things first!


PROMO PRICES END ON 11TH APRIL 2015!

Our promo prices (and first demo periods) will expire really soon. So if you want to catch a good price, then do it quick! You can get your Corona Renderer license from our online store!


Continue reading Corona Renderer 1.0 – One Month After

Corona Scatter Introduction by AsymmetricA Ltd.

AsymmetricA Ltd. and Matej Hosek - Corona Scatter Introduction

Today we present you a new step-by-step tutorial by AsymmetricA Ltd. Grow yourself a forest!


Part I.

Hail Corona soldiers!

Welcome to this Corona Scatter introduction for 3ds Max. In this lesson we are going to take a look at how easy it is to import tree models, convert them to Corona compatible materials, turn them into proxies and scatter over large areas. For this tutorial you will need Corona 1.0, Corona Material Converter and Adobe Photoshop (or similar image editor).

Continue reading Corona Scatter Introduction by AsymmetricA Ltd.